using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CF RID: 207 [Token(Token = "0x20000CF")] public class DollWeakCEffectPlay : MonoBehaviour { // Token: 0x06000B01 RID: 2817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B01")] [Address(RVA = "0x17FD870", Offset = "0x17FC070", VA = "0x1817FD870")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B02 RID: 2818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B02")] [Address(RVA = "0x17FFF30", Offset = "0x17FE730", VA = "0x1817FFF30")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B03 RID: 2819 RVA: 0x0001A808 File Offset: 0x00018A08 [Token(Token = "0x6000B03")] [Address(RVA = "0x17FF2A0", Offset = "0x17FDAA0", VA = "0x1817FF2A0")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B04 RID: 2820 RVA: 0x0001A858 File Offset: 0x00018A58 [Token(Token = "0x6000B04")] [Address(RVA = "0x17FEAF0", Offset = "0x17FD2F0", VA = "0x1817FEAF0")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000B05 RID: 2821 RVA: 0x0001A898 File Offset: 0x00018A98 [Token(Token = "0x6000B05")] [Address(RVA = "0x17FD290", Offset = "0x17FBA90", VA = "0x1817FD290")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000B06 RID: 2822 RVA: 0x0001A908 File Offset: 0x00018B08 [Token(Token = "0x6000B06")] [Address(RVA = "0x17FD3C0", Offset = "0x17FBBC0", VA = "0x1817FD3C0")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000B07 RID: 2823 RVA: 0x0001A928 File Offset: 0x00018B28 [Token(Token = "0x6000B07")] [Address(RVA = "0x17FF5A0", Offset = "0x17FDDA0", VA = "0x1817FF5A0")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fSEMoveSpeed = fMoveSpeed; } // Token: 0x06000B08 RID: 2824 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B08")] [Address(RVA = "0x17FD3D0", Offset = "0x17FBBD0", VA = "0x1817FD3D0")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B09 RID: 2825 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B09")] [Address(RVA = "0x17FCA30", Offset = "0x17FB230", VA = "0x1817FCA30")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0A RID: 2826 RVA: 0x0001A93C File Offset: 0x00018B3C [Token(Token = "0x6000B0A")] [Address(RVA = "0x17FF420", Offset = "0x17FDC20", VA = "0x1817FF420")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } BoxCollider boxCollider = this.g_ShieldCollider; int num5 = 0; if (boxCollider != num5) { BoxCollider boxCollider2 = this.g_ShieldCollider; int num6 = 0; boxCollider2.enabled = num6 != 0; } CharacterController characterController = this.g_CC; int num7 = 0; if (characterController != num7) { CharacterController characterController2 = this.g_CC; int num8 = 0; characterController2.enabled = num8 != 0; } int num9 = 0; this.MeshShowEnable(num9 != 0); } // Token: 0x06000B0B RID: 2827 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0B")] [Address(RVA = "0x17FF7F0", Offset = "0x17FDFF0", VA = "0x1817FF7F0")] public void ShieldDamage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0C RID: 2828 RVA: 0x0001AA00 File Offset: 0x00018C00 [Token(Token = "0x6000B0C")] [Address(RVA = "0x17FEF50", Offset = "0x17FD750", VA = "0x1817FEF50")] public void PlayPSHandEffect() { ParticleSystem particleSystem = this.g_HandEffectL; int num = 0; if (particleSystem != num) { this.g_HandEffectL.Play(true); } ParticleSystem particleSystem2 = this.g_HandEffectR; int num2 = 0; if (particleSystem2 != num2) { this.g_HandEffectR.Play(true); } } // Token: 0x06000B0D RID: 2829 RVA: 0x0001AA54 File Offset: 0x00018C54 [Token(Token = "0x6000B0D")] [Address(RVA = "0x17FF030", Offset = "0x17FD830", VA = "0x1817FF030")] public void PlayPSWeaponCollision() { ParticleSystem particleSystem = this.g_WeaponCollisionEffect; int num = 0; if (particleSystem != num) { this.g_WeaponCollisionEffect.Play(true); } this.g_SEAttack01Collision.gameObject.SetActive(true); this.g_SEAttack01Collision.PlayRandom(1f, 1f); } // Token: 0x06000B0E RID: 2830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0E")] [Address(RVA = "0x17FEB90", Offset = "0x17FD390", VA = "0x1817FEB90")] public void PlayEffectAttack00() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B0F RID: 2831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B0F")] [Address(RVA = "0x17FEC50", Offset = "0x17FD450", VA = "0x1817FEC50")] public void PlayEffectAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B10 RID: 2832 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B10")] [Address(RVA = "0x17FED10", Offset = "0x17FD510", VA = "0x1817FED10")] public void PlayEffectAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B11 RID: 2833 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B11")] [Address(RVA = "0x17FEDD0", Offset = "0x17FD5D0", VA = "0x1817FEDD0")] public void PlayEffectAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B12 RID: 2834 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B12")] [Address(RVA = "0x17FEE90", Offset = "0x17FD690", VA = "0x1817FEE90")] public void PlayEffectAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B13 RID: 2835 RVA: 0x0001AAAC File Offset: 0x00018CAC [Token(Token = "0x6000B13")] [Address(RVA = "0x17FF360", Offset = "0x17FDB60", VA = "0x1817FF360")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000B14 RID: 2836 RVA: 0x0001AAF8 File Offset: 0x00018CF8 [Token(Token = "0x6000B14")] [Address(RVA = "0x17FF1D0", Offset = "0x17FD9D0", VA = "0x1817FF1D0")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000B15 RID: 2837 RVA: 0x0001AB48 File Offset: 0x00018D48 [Token(Token = "0x6000B15")] [Address(RVA = "0x17FF100", Offset = "0x17FD900", VA = "0x1817FF100")] public void PlaySEFootstep() { if (this.g_fSEMoveSpeed > 0.01f) { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (soundEffect != num) { this.g_SEFootstep.gameObject.SetActive(true); this.g_SEFootstep.PlayRandom(1f, 1f); return; } } } // Token: 0x06000B16 RID: 2838 RVA: 0x0001ABA4 File Offset: 0x00018DA4 [Token(Token = "0x6000B16")] [Address(RVA = "0x17FF5B0", Offset = "0x17FDDB0", VA = "0x1817FF5B0")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandEffectL; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandEffectR; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale); } ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect; int num6 = 0; if (particleSystem6 != num6) { Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale); } ParticleSystem particleSystem7 = this.g_DamagedShieldEffect; int num7 = 0; if (particleSystem7 != num7) { Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale); } } // Token: 0x06000B17 RID: 2839 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B17")] [Address(RVA = "0x1800E60", Offset = "0x17FF660", VA = "0x181800E60")] public DollWeakCEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001286 RID: 4742 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001286")] private Transform g_EffectParent; // Token: 0x04001287 RID: 4743 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001287")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x04001288 RID: 4744 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001288")] private float g_fMatShadowPos; // Token: 0x04001289 RID: 4745 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001289")] private Color g_colDamaged; // Token: 0x0400128A RID: 4746 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400128A")] private Material[] g_Material; // Token: 0x0400128B RID: 4747 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400128B")] private int g_iStatus; // Token: 0x0400128C RID: 4748 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400128C")] public GameObject g_DamagedMeshRoot; // Token: 0x0400128D RID: 4749 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400128D")] public MeshRenderer[] g_DamegedMesh; // Token: 0x0400128E RID: 4750 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400128E")] private Transform[] g_DamagedParent; // Token: 0x0400128F RID: 4751 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400128F")] private Vector3[] g_DamegedMeshPos; // Token: 0x04001290 RID: 4752 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001290")] private Quaternion[] g_DamegedMeshRot; // Token: 0x04001291 RID: 4753 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001291")] private Material[] g_DamegedMaterial; // Token: 0x04001292 RID: 4754 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001292")] private float g_fDamagetMatShadowPos; // Token: 0x04001293 RID: 4755 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001293")] public MeshRenderer[] g_DamagedShieldMesh; // Token: 0x04001294 RID: 4756 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001294")] private Transform[] g_DamagedShieldParent; // Token: 0x04001295 RID: 4757 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001295")] private Vector3[] g_DamegedShieldMeshPos; // Token: 0x04001296 RID: 4758 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001296")] private Quaternion[] g_DamegedShieldMeshRot; // Token: 0x04001297 RID: 4759 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001297")] private Material[] g_DamegedShieldMaterial; // Token: 0x04001298 RID: 4760 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001298")] private float g_fDamagetShieldMatShadowPos; // Token: 0x04001299 RID: 4761 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4001299")] private bool g_bDamageShield; // Token: 0x0400129A RID: 4762 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400129A")] public ParticleSystem g_BodyEffect; // Token: 0x0400129B RID: 4763 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400129B")] public ParticleSystem g_EyeEffect; // Token: 0x0400129C RID: 4764 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400129C")] public ParticleSystem g_DeathEffect; // Token: 0x0400129D RID: 4765 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400129D")] public ParticleSystem g_HandEffectL; // Token: 0x0400129E RID: 4766 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400129E")] public ParticleSystem g_HandEffectR; // Token: 0x0400129F RID: 4767 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400129F")] public ParticleSystem g_WeaponCollisionEffect; // Token: 0x040012A0 RID: 4768 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40012A0")] public ParticleSystem g_DamagedShieldEffect; // Token: 0x040012A1 RID: 4769 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40012A1")] public CapsuleCollider g_BodyCollider; // Token: 0x040012A2 RID: 4770 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40012A2")] public SphereCollider g_HeadCollider; // Token: 0x040012A3 RID: 4771 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40012A3")] public BoxCollider g_ShieldCollider; // Token: 0x040012A4 RID: 4772 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40012A4")] public CharacterController g_CC; // Token: 0x040012A5 RID: 4773 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40012A5")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x040012A6 RID: 4774 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40012A6")] public Transform g_DeathExplosionPosition; // Token: 0x040012A7 RID: 4775 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40012A7")] private EffectPool g_EffDeathExplosion; // Token: 0x040012A8 RID: 4776 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40012A8")] [SerializeField] private string effAttack00ObjectPath; // Token: 0x040012A9 RID: 4777 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40012A9")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x040012AA RID: 4778 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40012AA")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x040012AB RID: 4779 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40012AB")] [SerializeField] private string effAttack03ObjectPath; // Token: 0x040012AC RID: 4780 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40012AC")] [SerializeField] private string effAttackRunObjectPath; // Token: 0x040012AD RID: 4781 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40012AD")] private EffectPool g_EffAttack00; // Token: 0x040012AE RID: 4782 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40012AE")] private EffectPool g_EffAttack01; // Token: 0x040012AF RID: 4783 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40012AF")] private EffectPool g_EffAttack02; // Token: 0x040012B0 RID: 4784 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40012B0")] private EffectPool g_EffAttack03; // Token: 0x040012B1 RID: 4785 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40012B1")] private EffectPool g_EffAttackRun; // Token: 0x040012B2 RID: 4786 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40012B2")] [SerializeField] private string sEMovePath; // Token: 0x040012B3 RID: 4787 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40012B3")] [SerializeField] private string sESwingPath; // Token: 0x040012B4 RID: 4788 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40012B4")] [SerializeField] private string sELandPath; // Token: 0x040012B5 RID: 4789 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40012B5")] [SerializeField] private string sEFootstepPath; // Token: 0x040012B6 RID: 4790 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40012B6")] [SerializeField] private string sEAttack01CollisionPath; // Token: 0x040012B7 RID: 4791 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40012B7")] private SoundEffect g_SEMove; // Token: 0x040012B8 RID: 4792 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40012B8")] private SoundEffect g_SESwing; // Token: 0x040012B9 RID: 4793 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40012B9")] private SoundEffect g_SELand; // Token: 0x040012BA RID: 4794 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40012BA")] private SoundEffect g_SEFootstep; // Token: 0x040012BB RID: 4795 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40012BB")] private SoundEffect g_SEAttack01Collision; // Token: 0x040012BC RID: 4796 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40012BC")] private float g_fSEMoveSpeed; // Token: 0x040012BD RID: 4797 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x40012BD")] private bool g_bSEMoveEnable; // Token: 0x040012BE RID: 4798 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40012BE")] private float g_fSDMoveVolume; }