using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D0 RID: 208 [Token(Token = "0x20000D0")] public class DollWeakDEffectPlay : MonoBehaviour { // Token: 0x06000B1D RID: 2845 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B1D")] [Address(RVA = "0x1801B40", Offset = "0x1800340", VA = "0x181801B40")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1E RID: 2846 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B1E")] [Address(RVA = "0x1804BD0", Offset = "0x18033D0", VA = "0x181804BD0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B1F RID: 2847 RVA: 0x0001ADE4 File Offset: 0x00018FE4 [Token(Token = "0x6000B1F")] [Address(RVA = "0x18042C0", Offset = "0x1802AC0", VA = "0x1818042C0")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B20 RID: 2848 RVA: 0x0001AE34 File Offset: 0x00019034 [Token(Token = "0x6000B20")] [Address(RVA = "0x17FEAF0", Offset = "0x17FD2F0", VA = "0x1817FEAF0")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000B21 RID: 2849 RVA: 0x0001AE74 File Offset: 0x00019074 [Token(Token = "0x6000B21")] [Address(RVA = "0x18015C0", Offset = "0x17FFDC0", VA = "0x1818015C0")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000B22 RID: 2850 RVA: 0x0001AEE4 File Offset: 0x000190E4 [Token(Token = "0x6000B22")] [Address(RVA = "0x18016F0", Offset = "0x17FFEF0", VA = "0x1818016F0")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000B23 RID: 2851 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B23")] [Address(RVA = "0x1801700", Offset = "0x17FFF00", VA = "0x181801700")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B24 RID: 2852 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B24")] [Address(RVA = "0x1801050", Offset = "0x17FF850", VA = "0x181801050")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B25 RID: 2853 RVA: 0x0001AF04 File Offset: 0x00019104 [Token(Token = "0x6000B25")] [Address(RVA = "0x1804440", Offset = "0x1802C40", VA = "0x181804440")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } CharacterController characterController = this.g_CC; int num5 = 0; if (characterController != num5) { CharacterController characterController2 = this.g_CC; int num6 = 0; characterController2.enabled = num6 != 0; } int num7 = 0; this.MeshShowEnable(num7 != 0); } // Token: 0x06000B26 RID: 2854 RVA: 0x0001AF9C File Offset: 0x0001919C [Token(Token = "0x6000B26")] [Address(RVA = "0x1800ED0", Offset = "0x17FF6D0", VA = "0x181800ED0")] public void CancelMagic() { ParticleSystem particleSystem = this.g_MagicChargeL; int num = 0; if (particleSystem != num) { this.g_MagicChargeL.Stop(true); } ParticleSystem particleSystem2 = this.g_MagicChargeR; int num2 = 0; if (particleSystem2 != num2) { this.g_MagicChargeR.Stop(true); } ParticleSystem particleSystem3 = this.g_MagicL; int num3 = 0; if (particleSystem3 != num3) { this.g_MagicL.Stop(true); } ParticleSystem particleSystem4 = this.g_MagicR; int num4 = 0; if (particleSystem4 != num4) { this.g_MagicR.Stop(true); } } // Token: 0x06000B27 RID: 2855 RVA: 0x0001B034 File Offset: 0x00019234 [Token(Token = "0x6000B27")] [Address(RVA = "0x1803C10", Offset = "0x1802410", VA = "0x181803C10")] public void PlayPSChargeMagic() { ParticleSystem particleSystem = this.g_MagicChargeL; int num = 0; if (particleSystem != num) { this.g_MagicChargeL.Play(true); } ParticleSystem particleSystem2 = this.g_MagicChargeR; int num2 = 0; if (particleSystem2 != num2) { this.g_MagicChargeR.Play(true); } SoundEffect soundEffect = this.g_SEMagicCharge; int num3 = 0; if (!(soundEffect == num3)) { this.g_SEMagicCharge.gameObject.SetActive(true); this.g_SEMagicCharge.PlayRandom(1f, 1f); } } // Token: 0x06000B28 RID: 2856 RVA: 0x0001B0C4 File Offset: 0x000192C4 [Token(Token = "0x6000B28")] [Address(RVA = "0x1803E60", Offset = "0x1802660", VA = "0x181803E60")] public void PlayPSMagic() { ParticleSystem particleSystem = this.g_MagicChargeL; int num = 0; if (particleSystem != num) { this.g_MagicChargeL.Stop(true); } ParticleSystem particleSystem2 = this.g_MagicChargeR; int num2 = 0; if (particleSystem2 != num2) { this.g_MagicChargeR.Stop(true); } ParticleSystem particleSystem3 = this.g_MagicL; int num3 = 0; if (particleSystem3 != num3) { this.g_MagicL.Play(true); } ParticleSystem particleSystem4 = this.g_MagicR; int num4 = 0; if (particleSystem4 != num4) { this.g_MagicR.Play(true); } SoundEffect soundEffect = this.g_SEMagicComplete; int num5 = 0; if (!(soundEffect == num5)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B29")] [Address(RVA = "0x1802CF0", Offset = "0x18014F0", VA = "0x181802CF0")] public void PlayEffShot01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2A RID: 2858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2A")] [Address(RVA = "0x1803070", Offset = "0x1801870", VA = "0x181803070")] public void PlayEffShot02L() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2B RID: 2859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2B")] [Address(RVA = "0x1803320", Offset = "0x1801B20", VA = "0x181803320")] public void PlayEffShot02R() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2C RID: 2860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2C")] [Address(RVA = "0x18035C0", Offset = "0x1801DC0", VA = "0x1818035C0")] public void PlayEffShot03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2D RID: 2861 RVA: 0x0001B198 File Offset: 0x00019398 [Token(Token = "0x6000B2D")] [Address(RVA = "0x1803D80", Offset = "0x1802580", VA = "0x181803D80")] public void PlayPSHandEffect() { ParticleSystem particleSystem = this.g_HandEffectL; int num = 0; if (particleSystem != num) { this.g_HandEffectL.Play(true); } ParticleSystem particleSystem2 = this.g_HandEffectR; int num2 = 0; if (particleSystem2 != num2) { this.g_HandEffectR.Play(true); } } // Token: 0x06000B2E RID: 2862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2E")] [Address(RVA = "0x1803A90", Offset = "0x1802290", VA = "0x181803A90")] public void PlayEffectAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2F RID: 2863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B2F")] [Address(RVA = "0x1803B50", Offset = "0x1802350", VA = "0x181803B50")] public void PlayEffectAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B30 RID: 2864 RVA: 0x0001B1EC File Offset: 0x000193EC [Token(Token = "0x6000B30")] [Address(RVA = "0x1804380", Offset = "0x1802B80", VA = "0x181804380")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000B31 RID: 2865 RVA: 0x0001B238 File Offset: 0x00019438 [Token(Token = "0x6000B31")] [Address(RVA = "0x1804070", Offset = "0x1802870", VA = "0x181804070")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000B32 RID: 2866 RVA: 0x0001B288 File Offset: 0x00019488 [Token(Token = "0x6000B32")] [Address(RVA = "0x1804140", Offset = "0x1802940", VA = "0x181804140")] public void PlaySEMagicCharge() { SoundEffect soundEffect = this.g_SEMagicCharge; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicCharge.gameObject.SetActive(true); this.g_SEMagicCharge.PlayRandom(1f, 1f); } } // Token: 0x06000B33 RID: 2867 RVA: 0x0001B2D4 File Offset: 0x000194D4 [Token(Token = "0x6000B33")] [Address(RVA = "0x1804200", Offset = "0x1802A00", VA = "0x181804200")] public void PlaySEMagicComplete() { SoundEffect soundEffect = this.g_SEMagicComplete; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000B34 RID: 2868 RVA: 0x0001B320 File Offset: 0x00019520 [Token(Token = "0x6000B34")] [Address(RVA = "0x1804570", Offset = "0x1802D70", VA = "0x181804570")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandEffectL; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandEffectR; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale); } ParticleSystem particleSystem6 = this.g_MagicChargeL; int num6 = 0; if (particleSystem6 != num6) { Common.SetEffectTimeScale(this.g_MagicChargeL, fTimeScale); } ParticleSystem particleSystem7 = this.g_MagicChargeR; int num7 = 0; if (particleSystem7 != num7) { Common.SetEffectTimeScale(this.g_MagicChargeR, fTimeScale); } ParticleSystem particleSystem8 = this.g_MagicL; int num8 = 0; if (particleSystem8 != num8) { Common.SetEffectTimeScale(this.g_MagicL, fTimeScale); } ParticleSystem particleSystem9 = this.g_MagicR; int num9 = 0; if (particleSystem9 != num9) { Common.SetEffectTimeScale(this.g_MagicR, fTimeScale); } } // Token: 0x06000B35 RID: 2869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B35")] [Address(RVA = "0x18057A0", Offset = "0x1803FA0", VA = "0x1818057A0")] public DollWeakDEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040012BF RID: 4799 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40012BF")] private Transform g_EffectParent; // Token: 0x040012C0 RID: 4800 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40012C0")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x040012C1 RID: 4801 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40012C1")] private float g_fMatShadowPos; // Token: 0x040012C2 RID: 4802 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40012C2")] private Color g_colDamaged; // Token: 0x040012C3 RID: 4803 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40012C3")] private Material[] g_Material; // Token: 0x040012C4 RID: 4804 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40012C4")] private int g_iStatus; // Token: 0x040012C5 RID: 4805 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40012C5")] public GameObject g_DamagedMeshRoot; // Token: 0x040012C6 RID: 4806 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40012C6")] public MeshRenderer[] g_DamegedMesh; // Token: 0x040012C7 RID: 4807 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40012C7")] private Transform[] g_DamagedParent; // Token: 0x040012C8 RID: 4808 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40012C8")] private Vector3[] g_DamegedMeshPos; // Token: 0x040012C9 RID: 4809 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40012C9")] private Quaternion[] g_DamegedMeshRot; // Token: 0x040012CA RID: 4810 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40012CA")] private Material[] g_DamegedMaterial; // Token: 0x040012CB RID: 4811 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40012CB")] private float g_fDamagetMatShadowPos; // Token: 0x040012CC RID: 4812 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40012CC")] public ParticleSystem g_BodyEffect; // Token: 0x040012CD RID: 4813 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40012CD")] public ParticleSystem g_EyeEffect; // Token: 0x040012CE RID: 4814 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40012CE")] public ParticleSystem g_DeathEffect; // Token: 0x040012CF RID: 4815 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40012CF")] public ParticleSystem g_HandEffectL; // Token: 0x040012D0 RID: 4816 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40012D0")] public ParticleSystem g_HandEffectR; // Token: 0x040012D1 RID: 4817 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40012D1")] public ParticleSystem g_MagicChargeL; // Token: 0x040012D2 RID: 4818 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40012D2")] public ParticleSystem g_MagicChargeR; // Token: 0x040012D3 RID: 4819 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40012D3")] public ParticleSystem g_MagicL; // Token: 0x040012D4 RID: 4820 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40012D4")] public ParticleSystem g_MagicR; // Token: 0x040012D5 RID: 4821 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40012D5")] public CapsuleCollider g_BodyCollider; // Token: 0x040012D6 RID: 4822 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40012D6")] public SphereCollider g_HeadCollider; // Token: 0x040012D7 RID: 4823 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40012D7")] public CharacterController g_CC; // Token: 0x040012D8 RID: 4824 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40012D8")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x040012D9 RID: 4825 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40012D9")] public Transform g_DeathExplosionPosition; // Token: 0x040012DA RID: 4826 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40012DA")] private EffectPool g_EffDeathExplosion; // Token: 0x040012DB RID: 4827 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40012DB")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x040012DC RID: 4828 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40012DC")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x040012DD RID: 4829 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40012DD")] private EffectPool g_EffAttack01; // Token: 0x040012DE RID: 4830 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40012DE")] private EffectPool g_EffAttack02; // Token: 0x040012DF RID: 4831 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40012DF")] [SerializeField] private string effMagicShotObjectPath; // Token: 0x040012E0 RID: 4832 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40012E0")] [SerializeField] private string effMagicBulletObjectPath; // Token: 0x040012E1 RID: 4833 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40012E1")] [SerializeField] private string effMagicCollisionObjectPath; // Token: 0x040012E2 RID: 4834 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40012E2")] [SerializeField] private string effMagicPlayerCollisionObjectPath; // Token: 0x040012E3 RID: 4835 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40012E3")] [SerializeField] private string effMagicBigBulletObjectPath; // Token: 0x040012E4 RID: 4836 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40012E4")] [SerializeField] private string effMagicBigBulletCollisionObjectPath; // Token: 0x040012E5 RID: 4837 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40012E5")] [SerializeField] private string effMagicBigShotObjectPath; // Token: 0x040012E6 RID: 4838 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40012E6")] public Transform MagicPointL; // Token: 0x040012E7 RID: 4839 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40012E7")] public Transform MagicPointR; // Token: 0x040012E8 RID: 4840 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40012E8")] private EffectPool g_EffMagicShot; // Token: 0x040012E9 RID: 4841 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40012E9")] private EffectPool g_EffMagicBullet; // Token: 0x040012EA RID: 4842 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40012EA")] private EffectPool g_EffMagicCollision; // Token: 0x040012EB RID: 4843 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40012EB")] private EffectPool g_EffMagicPlayerCollision; // Token: 0x040012EC RID: 4844 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40012EC")] private EffectPool g_EffMagicBigBullet; // Token: 0x040012ED RID: 4845 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40012ED")] private EffectPool g_EffMagicBigBulletCollision; // Token: 0x040012EE RID: 4846 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40012EE")] private EffectPool g_EffMagicBigShot; // Token: 0x040012EF RID: 4847 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40012EF")] [SerializeField] private string sEMovePath; // Token: 0x040012F0 RID: 4848 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40012F0")] [SerializeField] private string sESwingPath; // Token: 0x040012F1 RID: 4849 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40012F1")] [SerializeField] private string sELandPath; // Token: 0x040012F2 RID: 4850 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40012F2")] [SerializeField] private string sEMagicChargePath; // Token: 0x040012F3 RID: 4851 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40012F3")] [SerializeField] private string sEMagicCompletePath; // Token: 0x040012F4 RID: 4852 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40012F4")] private SoundEffect g_SEMove; // Token: 0x040012F5 RID: 4853 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40012F5")] private SoundEffect g_SESwing; // Token: 0x040012F6 RID: 4854 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40012F6")] private SoundEffect g_SELand; // Token: 0x040012F7 RID: 4855 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40012F7")] private SoundEffect g_SEMagicCharge; // Token: 0x040012F8 RID: 4856 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40012F8")] private SoundEffect g_SEMagicComplete; // Token: 0x040012F9 RID: 4857 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40012F9")] private bool g_bSEMoveEnable; // Token: 0x040012FA RID: 4858 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40012FA")] private float g_fSDMoveVolume; }