using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D1 RID: 209 [Token(Token = "0x20000D1")] public class DollWeakEffectPlay : MonoBehaviour { // Token: 0x06000B3B RID: 2875 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3B")] [Address(RVA = "0x1806460", Offset = "0x1804C60", VA = "0x181806460")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3C RID: 2876 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3C")] [Address(RVA = "0x18085F0", Offset = "0x1806DF0", VA = "0x1818085F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B3D RID: 2877 RVA: 0x0001B5A4 File Offset: 0x000197A4 [Token(Token = "0x6000B3D")] [Address(RVA = "0x17FEAF0", Offset = "0x17FD2F0", VA = "0x1817FEAF0")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000B3E RID: 2878 RVA: 0x0001B5E4 File Offset: 0x000197E4 [Token(Token = "0x6000B3E")] [Address(RVA = "0x1805E90", Offset = "0x1804690", VA = "0x181805E90")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000B3F RID: 2879 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B3F")] [Address(RVA = "0x1809120", Offset = "0x1807920", VA = "0x181809120")] public void WakeUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B40 RID: 2880 RVA: 0x0001B654 File Offset: 0x00019854 [Token(Token = "0x6000B40")] [Address(RVA = "0x1807E50", Offset = "0x1806650", VA = "0x181807E50")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B41 RID: 2881 RVA: 0x0001B6A4 File Offset: 0x000198A4 [Token(Token = "0x6000B41")] [Address(RVA = "0x1805FC0", Offset = "0x18047C0", VA = "0x181805FC0")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000B42 RID: 2882 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B42")] [Address(RVA = "0x1805FD0", Offset = "0x18047D0", VA = "0x181805FD0")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B43 RID: 2883 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B43")] [Address(RVA = "0x18059D0", Offset = "0x18041D0", VA = "0x1818059D0")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B44 RID: 2884 RVA: 0x0001B6C4 File Offset: 0x000198C4 [Token(Token = "0x6000B44")] [Address(RVA = "0x1807FD0", Offset = "0x18067D0", VA = "0x181807FD0")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } int num5 = 0; this.MeshShowEnable(num5 != 0); } // Token: 0x06000B45 RID: 2885 RVA: 0x0001B730 File Offset: 0x00019930 [Token(Token = "0x6000B45")] [Address(RVA = "0x1805850", Offset = "0x1804050", VA = "0x181805850")] public void CloseBodyEffect() { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { this.g_BodyEffect.Stop(true); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { this.g_EyeEffect.Stop(true); } ParticleSystem particleSystem3 = this.g_HandLEffect; int num3 = 0; if (particleSystem3 != num3) { this.g_HandLEffect.Stop(true); } ParticleSystem particleSystem4 = this.g_HandREffect; int num4 = 0; if (particleSystem4 != num4) { this.g_HandREffect.Stop(true); } this.g_bSEMoveEnable = false; } // Token: 0x06000B46 RID: 2886 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B46")] [Address(RVA = "0x1807590", Offset = "0x1805D90", VA = "0x181807590")] public void PlayAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B47 RID: 2887 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B47")] [Address(RVA = "0x1807650", Offset = "0x1805E50", VA = "0x181807650")] public void PlayAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B48 RID: 2888 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B48")] [Address(RVA = "0x1807710", Offset = "0x1805F10", VA = "0x181807710")] public void PlayAttack03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B49 RID: 2889 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B49")] [Address(RVA = "0x18077D0", Offset = "0x1805FD0", VA = "0x1818077D0")] public void PlayAttack03_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B4A RID: 2890 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B4A")] [Address(RVA = "0x1807890", Offset = "0x1806090", VA = "0x181807890")] public void PlayAttackB01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B4B RID: 2891 RVA: 0x0001B7D0 File Offset: 0x000199D0 [Token(Token = "0x6000B4B")] [Address(RVA = "0x1807F10", Offset = "0x1806710", VA = "0x181807F10")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000B4C RID: 2892 RVA: 0x0001B81C File Offset: 0x00019A1C [Token(Token = "0x6000B4C")] [Address(RVA = "0x1807CC0", Offset = "0x18064C0", VA = "0x181807CC0")] public void PlaySEJump() { SoundEffect soundEffect = this.g_SEJump; int num = 0; if (!(soundEffect == num)) { this.g_SEJump.gameObject.SetActive(true); this.g_SEJump.PlayRandom(1f, 1f); } } // Token: 0x06000B4D RID: 2893 RVA: 0x0001B868 File Offset: 0x00019A68 [Token(Token = "0x6000B4D")] [Address(RVA = "0x1807D80", Offset = "0x1806580", VA = "0x181807D80")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000B4E RID: 2894 RVA: 0x0001B8B8 File Offset: 0x00019AB8 [Token(Token = "0x6000B4E")] [Address(RVA = "0x1807C00", Offset = "0x1806400", VA = "0x181807C00")] public void PlaySEFootstep() { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (!(soundEffect == num)) { this.g_SEFootstep.gameObject.SetActive(true); this.g_SEFootstep.PlayRandom(1f, 1f); } } // Token: 0x06000B4F RID: 2895 RVA: 0x0001B904 File Offset: 0x00019B04 [Token(Token = "0x6000B4F")] [Address(RVA = "0x1807950", Offset = "0x1806150", VA = "0x181807950")] public void PlayMagicCharge() { EffectPool effectPool = this.g_EffMagicCharge; if (effectPool != 0) { GameObject gameObject = effectPool.NewUse(true); return; } } // Token: 0x06000B50 RID: 2896 RVA: 0x0001B928 File Offset: 0x00019B28 [Token(Token = "0x6000B50")] [Address(RVA = "0x1807BB0", Offset = "0x18063B0", VA = "0x181807BB0")] public void PlayMagicSuccess() { EffectPool effectPool = this.g_EffMagicCharge; if (effectPool != 0) { effectPool.Stop(3f); } EffectPool effectPool2 = this.g_EffMagic; if (effectPool2 != 0) { GameObject gameObject = effectPool2.NewUse(true); return; } } // Token: 0x06000B51 RID: 2897 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B51")] [Address(RVA = "0x1807970", Offset = "0x1806170", VA = "0x181807970")] public void PlayMagicFire(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B52 RID: 2898 RVA: 0x0001B960 File Offset: 0x00019B60 [Token(Token = "0x6000B52")] [Address(RVA = "0x1805800", Offset = "0x1804000", VA = "0x181805800")] public void CancelMagic() { EffectPool effectPool = this.g_EffMagicCharge; if (effectPool != 0) { effectPool.Stop(3f); } EffectPool effectPool2 = this.g_EffMagic; if (effectPool2 != 0) { effectPool2.Stop(3f); return; } } // Token: 0x06000B53 RID: 2899 RVA: 0x0001B99C File Offset: 0x00019B9C [Token(Token = "0x6000B53")] [Address(RVA = "0x18080B0", Offset = "0x18068B0", VA = "0x1818080B0")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandLEffect; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandREffect; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale); } } // Token: 0x06000B54 RID: 2900 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B54")] [Address(RVA = "0x18057A0", Offset = "0x1803FA0", VA = "0x1818057A0")] public DollWeakEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040012FB RID: 4859 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40012FB")] private Transform g_EffectParent; // Token: 0x040012FC RID: 4860 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40012FC")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x040012FD RID: 4861 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40012FD")] private float g_fMatShadowPos; // Token: 0x040012FE RID: 4862 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40012FE")] private Color g_colDamaged; // Token: 0x040012FF RID: 4863 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40012FF")] private Material[] g_Material; // Token: 0x04001300 RID: 4864 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001300")] private int g_iStatus; // Token: 0x04001301 RID: 4865 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001301")] public GameObject g_DamagedMeshRoot; // Token: 0x04001302 RID: 4866 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001302")] public MeshRenderer[] g_DamegedMesh; // Token: 0x04001303 RID: 4867 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001303")] private Transform[] g_DamagedParent; // Token: 0x04001304 RID: 4868 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001304")] private Vector3[] g_DamegedMeshPos; // Token: 0x04001305 RID: 4869 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001305")] private Quaternion[] g_DamegedMeshRot; // Token: 0x04001306 RID: 4870 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001306")] private Material[] g_DamegedMaterial; // Token: 0x04001307 RID: 4871 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001307")] private float g_fDamagetMatShadowPos; // Token: 0x04001308 RID: 4872 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001308")] public ParticleSystem g_BodyEffect; // Token: 0x04001309 RID: 4873 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001309")] public ParticleSystem g_EyeEffect; // Token: 0x0400130A RID: 4874 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400130A")] public ParticleSystem g_DeathEffect; // Token: 0x0400130B RID: 4875 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400130B")] public ParticleSystem g_HandLEffect; // Token: 0x0400130C RID: 4876 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400130C")] public ParticleSystem g_HandREffect; // Token: 0x0400130D RID: 4877 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400130D")] public CapsuleCollider g_BodyCollider; // Token: 0x0400130E RID: 4878 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400130E")] public SphereCollider g_HeadCollider; // Token: 0x0400130F RID: 4879 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400130F")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x04001310 RID: 4880 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001310")] public Transform g_DeathExplosionPosition; // Token: 0x04001311 RID: 4881 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001311")] private EffectPool g_EffDeathExplosion; // Token: 0x04001312 RID: 4882 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001312")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x04001313 RID: 4883 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001313")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x04001314 RID: 4884 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001314")] [SerializeField] private string effAttack0301ObjectPath; // Token: 0x04001315 RID: 4885 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001315")] [SerializeField] private string effAttack0302ObjectPath; // Token: 0x04001316 RID: 4886 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001316")] [SerializeField] private string effAttackB01ObjectPath; // Token: 0x04001317 RID: 4887 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001317")] private EffectPool g_EffAttack01; // Token: 0x04001318 RID: 4888 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001318")] private EffectPool g_EffAttack02; // Token: 0x04001319 RID: 4889 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001319")] private EffectPool g_EffAttack03_01; // Token: 0x0400131A RID: 4890 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400131A")] private EffectPool g_EffAttack03_02; // Token: 0x0400131B RID: 4891 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400131B")] private EffectPool g_EffAttackB01; // Token: 0x0400131C RID: 4892 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400131C")] [SerializeField] private string sEMovePath; // Token: 0x0400131D RID: 4893 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400131D")] [SerializeField] private string sESwingPath; // Token: 0x0400131E RID: 4894 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400131E")] [SerializeField] private string sEJumpPath; // Token: 0x0400131F RID: 4895 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400131F")] [SerializeField] private string sELandPath; // Token: 0x04001320 RID: 4896 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001320")] [SerializeField] private string sEFootstepPath; // Token: 0x04001321 RID: 4897 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001321")] private SoundEffect g_SEMove; // Token: 0x04001322 RID: 4898 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001322")] private SoundEffect g_SESwing; // Token: 0x04001323 RID: 4899 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001323")] private SoundEffect g_SEJump; // Token: 0x04001324 RID: 4900 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001324")] private SoundEffect g_SELand; // Token: 0x04001325 RID: 4901 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001325")] private SoundEffect g_SEFootstep; // Token: 0x04001326 RID: 4902 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001326")] private bool g_bSEMoveEnable; // Token: 0x04001327 RID: 4903 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4001327")] private float g_fSDMoveVolume; // Token: 0x04001328 RID: 4904 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001328")] [SerializeField] private string effMagicChargeObjectPath; // Token: 0x04001329 RID: 4905 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001329")] [SerializeField] private string effMagicObjectPath; // Token: 0x0400132A RID: 4906 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400132A")] [SerializeField] private string effMagicShotObjectPath; // Token: 0x0400132B RID: 4907 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400132B")] [SerializeField] private string effMagicBulletObjectPath; // Token: 0x0400132C RID: 4908 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400132C")] [SerializeField] private string effMagicCollisionObjectPath; // Token: 0x0400132D RID: 4909 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400132D")] [SerializeField] private string effMagicPlayerCollisionObjectPath; // Token: 0x0400132E RID: 4910 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400132E")] public Transform MagicPoint; // Token: 0x0400132F RID: 4911 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400132F")] private EffectPool g_EffMagicCharge; // Token: 0x04001330 RID: 4912 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001330")] private EffectPool g_EffMagic; // Token: 0x04001331 RID: 4913 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001331")] private EffectPool g_EffMagicShot; // Token: 0x04001332 RID: 4914 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001332")] private EffectPool g_EffMagicBullet; // Token: 0x04001333 RID: 4915 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001333")] private EffectPool g_EffMagicCollision; // Token: 0x04001334 RID: 4916 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001334")] private EffectPool g_EffMagicPlayerCollision; }