using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200016C RID: 364 [Token(Token = "0x200016C")] public class DoorSwitch : PassiveEvent { // Token: 0x060011F6 RID: 4598 RVA: 0x0002907C File Offset: 0x0002727C [Token(Token = "0x60011F6")] [Address(RVA = "0xA86D80", Offset = "0xA85580", VA = "0x180A86D80", Slot = "4")] protected override void Start() { base..ctor(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; } Debug.LogError("找不到碰撞"); Animator ani = this.Ani; int num2 = 0; if (ani == num2) { Debug.LogError("找不到動畫"); } GameObject seobject = this.SEObject; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(seobject, transform); this.g_SE = soundEffectOfPrefabs; this.g_fReciprocal = 2f; } // Token: 0x060011F7 RID: 4599 RVA: 0x0002910C File Offset: 0x0002730C [Token(Token = "0x60011F7")] [Address(RVA = "0xA86F70", Offset = "0xA85770", VA = "0x180A86F70", Slot = "6")] protected override void Update() { base.Update(); if (!this.g_bClose && !this.BC.enabled) { float num = this.g_fReciprocal; int num2 = 0; if (num > (float)num2) { this.g_fReciprocal = num; SceneEvent[] openEvent = this.OpenEvent; int num3 = 0; if (openEvent != 0 && num3 < openEvent.Length) { SceneEvent sceneEvent = openEvent[num3]; int num4 = 0; if (sceneEvent != num4) { this.OpenEvent[num3].OpenEvent(); } SceneEvent[] openEvent2 = this.OpenEvent; num3++; } SceneEvent[] releaseEvent = this.ReleaseEvent; if (releaseEvent != 0 && num3 < releaseEvent.Length) { SceneEvent sceneEvent2 = releaseEvent[num3]; int num5 = 0; if (sceneEvent2 != num5) { this.ReleaseEvent[num3].ReleaseEvent(); } SceneEvent[] releaseEvent2 = this.ReleaseEvent; num3++; while (releaseEvent2 != 0) { } } OpenDoor[] door = this.Door; if (door != 0 && num3 < door.Length) { OpenDoor openDoor = door[num3]; int num6 = 0; if (openDoor != num6) { this.Door[num3].SwitchOnDoor(); } OpenDoor[] door2 = this.Door; num3++; while (door2 != 0) { } } this.g_bClose = true; } } } // Token: 0x060011F8 RID: 4600 RVA: 0x00029250 File Offset: 0x00027450 [Token(Token = "0x60011F8")] [Address(RVA = "0xA86F00", Offset = "0xA85700", VA = "0x180A86F00")] public void SwitchOn() { BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; Animator ani = this.Ani; int num2 = 0; ani.CrossFade("SwitchOn", 0.025f, num2); } // Token: 0x060011F9 RID: 4601 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011F9")] [Address(RVA = "0xA86A10", Offset = "0xA85210", VA = "0x180A86A10")] public void SaveSwitchOn() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011FA RID: 4602 RVA: 0x00029290 File Offset: 0x00027490 [Token(Token = "0x60011FA")] [Address(RVA = "0xA86780", Offset = "0xA84F80", VA = "0x180A86780")] public void AniPlaySwitchOnSE() { SoundEffect soundEffect = this.g_SE; int num = 0; if (soundEffect != num) { this.g_SE.PlayRandom(1f, 1f); } } // Token: 0x060011FB RID: 4603 RVA: 0x000292CC File Offset: 0x000274CC [Token(Token = "0x60011FB")] [Address(RVA = "0xA86970", Offset = "0xA85170", VA = "0x180A86970")] public void ResetSwitch() { BoxCollider bc = this.BC; this.g_fReciprocal = 2f; bc.enabled = true; if (base.gameObject.activeInHierarchy) { Animator ani = this.Ani; int num = 0; ani.CrossFade("Idle", 1f, num); } this.g_bClose = false; } // Token: 0x060011FC RID: 4604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011FC")] [Address(RVA = "0xA86810", Offset = "0xA85010", VA = "0x180A86810")] public void Close() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011FD RID: 4605 RVA: 0x00029328 File Offset: 0x00027528 [Token(Token = "0x60011FD")] [Address(RVA = "0xA86D60", Offset = "0xA85560", VA = "0x180A86D60", Slot = "7")] public override void SetTimeScale(float fScaleTime) { this.Ani.speed = fScaleTime; } // Token: 0x060011FE RID: 4606 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011FE")] [Address(RVA = "0xA868C0", Offset = "0xA850C0", VA = "0x180A868C0")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011FF RID: 4607 RVA: 0x00029348 File Offset: 0x00027548 [Token(Token = "0x60011FF")] [Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")] public DoorSwitch() { } // Token: 0x04001BD9 RID: 7129 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BD9")] public Animator Ani; // Token: 0x04001BDA RID: 7130 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BDA")] public BoxCollider BC; // Token: 0x04001BDB RID: 7131 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001BDB")] public GameObject SEObject; // Token: 0x04001BDC RID: 7132 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001BDC")] public SceneEvent[] OpenEvent; // Token: 0x04001BDD RID: 7133 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001BDD")] public SceneEvent[] ReleaseEvent; // Token: 0x04001BDE RID: 7134 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001BDE")] public OpenDoor[] Door; // Token: 0x04001BDF RID: 7135 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001BDF")] private float g_fReciprocal; // Token: 0x04001BE0 RID: 7136 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001BE0")] private SoundEffect g_SE; // Token: 0x04001BE1 RID: 7137 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001BE1")] private bool g_bClose; }