using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000358 RID: 856 [Token(Token = "0x2000358")] [AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")] public class DynamicBoneCollider : DynamicBoneColliderBase { // Token: 0x0600211D RID: 8477 RVA: 0x0004EF9C File Offset: 0x0004D19C [Token(Token = "0x600211D")] [Address(RVA = "0xA88270", Offset = "0xA86A70", VA = "0x180A88270")] private void OnValidate() { float radius = this.m_Radius; int num = 0; float num2 = Mathf.Max(radius, (float)num); this.m_Radius = num2; float height = this.m_Height; int num3 = 0; float num4 = Mathf.Max(height, (float)num3); this.m_Height = num4; } // Token: 0x0600211E RID: 8478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600211E")] [Address(RVA = "0xA876E0", Offset = "0xA85EE0", VA = "0x180A876E0", Slot = "4")] public override void Collide(ref Vector3 particlePosition, float particleRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600211F RID: 8479 RVA: 0x0004EFE0 File Offset: 0x0004D1E0 [Token(Token = "0x600211F")] [Address(RVA = "0xA88650", Offset = "0xA86E50", VA = "0x180A88650")] private static void OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius) { float z = sphereCenter.z; float sqrMagnitude = particlePosition.sqrMagnitude; int num = 0; if (sqrMagnitude > (float)num && particleRadius > sqrMagnitude) { if (particleRadius <= sqrMagnitude) { } float z2 = sphereCenter.z; particlePosition.z = z2; } } // Token: 0x06002120 RID: 8480 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002120")] [Address(RVA = "0xA87F10", Offset = "0xA86710", VA = "0x180A87F10")] private static void InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002121 RID: 8481 RVA: 0x0004F018 File Offset: 0x0004D218 [Token(Token = "0x6002121")] [Address(RVA = "0xA882B0", Offset = "0xA86AB0", VA = "0x180A882B0")] private static void OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius) { float z = capsuleP0.z; int num = 0; if (num < (int)particleRadius) { float sqrMagnitude = particlePosition.sqrMagnitude; if (particleRadius < sqrMagnitude) { if (sqrMagnitude <= (float)num) { return; } float sqrMagnitude2 = particlePosition.sqrMagnitude; if (sqrMagnitude2 <= (float)num || particleRadius <= sqrMagnitude2) { return; } if (particleRadius <= sqrMagnitude2) { } } float sqrMagnitude3 = particlePosition.sqrMagnitude; if (sqrMagnitude3 <= (float)num || particleRadius <= sqrMagnitude3) { return; } if (particleRadius <= sqrMagnitude3) { } } float sqrMagnitude4 = particlePosition.sqrMagnitude; if (sqrMagnitude4 > (float)num && particleRadius > sqrMagnitude4) { if (particleRadius <= sqrMagnitude4) { } float z2 = capsuleP0.z; particlePosition.z = z2; } } // Token: 0x06002122 RID: 8482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002122")] [Address(RVA = "0xA87B90", Offset = "0xA86390", VA = "0x180A87B90")] private static void InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002123 RID: 8483 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002123")] [Address(RVA = "0xA88040", Offset = "0xA86840", VA = "0x180A88040")] private void OnDrawGizmosSelected() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002124 RID: 8484 RVA: 0x0004F094 File Offset: 0x0004D294 [Token(Token = "0x6002124")] [Address(RVA = "0xA88780", Offset = "0xA86F80", VA = "0x180A88780")] public DynamicBoneCollider() { this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L); float z = Vector3.zero.z; this.m_Center.z = z; base..ctor(); } // Token: 0x04002A9F RID: 10911 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A9F")] public float m_Radius = 0.5f; // Token: 0x04002AA0 RID: 10912 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002AA0")] public float m_Height; }