using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000359 RID: 857 [Token(Token = "0x2000359")] public class DynamicBoneColliderBase : MonoBehaviour { // Token: 0x06002125 RID: 8485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002125")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "4")] public virtual void Collide(ref Vector3 particlePosition, float particleRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002126 RID: 8486 RVA: 0x0004F0D4 File Offset: 0x0004D2D4 [Token(Token = "0x6002126")] [Address(RVA = "0xA876A0", Offset = "0xA85EA0", VA = "0x180A876A0")] public DynamicBoneColliderBase() { float z = Vector3.zero.z; this.m_Center.z = z; base..ctor(); } // Token: 0x04002AA1 RID: 10913 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002AA1")] public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L); // Token: 0x04002AA2 RID: 10914 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002AA2")] public Vector3 m_Center; // Token: 0x04002AA3 RID: 10915 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002AA3")] public DynamicBoneColliderBase.Bound m_Bound; // Token: 0x0200035A RID: 858 [Token(Token = "0x200035A")] public enum Direction { // Token: 0x04002AA5 RID: 10917 [Token(Token = "0x4002AA5")] X, // Token: 0x04002AA6 RID: 10918 [Token(Token = "0x4002AA6")] Y, // Token: 0x04002AA7 RID: 10919 [Token(Token = "0x4002AA7")] Z } // Token: 0x0200035B RID: 859 [Token(Token = "0x200035B")] public enum Bound { // Token: 0x04002AA9 RID: 10921 [Token(Token = "0x4002AA9")] Outside, // Token: 0x04002AAA RID: 10922 [Token(Token = "0x4002AAA")] Inside } }