using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000353 RID: 851 [Token(Token = "0x2000353")] public class DynamicBoneDemo1 : MonoBehaviour { // Token: 0x06002101 RID: 8449 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002101")] [Address(RVA = "0xA88BC0", Offset = "0xA873C0", VA = "0x180A88BC0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002102 RID: 8450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002102")] [Address(RVA = "0xA887D0", Offset = "0xA86FD0", VA = "0x180A887D0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002103 RID: 8451 RVA: 0x0004EC60 File Offset: 0x0004CE60 [Token(Token = "0x6002103")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public DynamicBoneDemo1() { } // Token: 0x04002A68 RID: 10856 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A68")] public GameObject m_Player; }