using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200035C RID: 860 [Token(Token = "0x200035C")] [AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")] public class DynamicBonePlaneCollider : DynamicBoneColliderBase { // Token: 0x06002127 RID: 8487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002127")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void OnValidate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002128 RID: 8488 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002128")] [Address(RVA = "0xA88D70", Offset = "0xA87570", VA = "0x180A88D70", Slot = "4")] public override void Collide(ref Vector3 particlePosition, float particleRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002129 RID: 8489 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002129")] [Address(RVA = "0xA88F50", Offset = "0xA87750", VA = "0x180A88F50")] private void OnDrawGizmosSelected() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600212A RID: 8490 RVA: 0x0004F108 File Offset: 0x0004D308 [Token(Token = "0x600212A")] [Address(RVA = "0xA876A0", Offset = "0xA85EA0", VA = "0x180A876A0")] public DynamicBonePlaneCollider() { this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L); float z = Vector3.zero.z; this.m_Center.z = z; base..ctor(); } }