using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000199 RID: 409 [Token(Token = "0x2000199")] public class EAAllLevelComplete : SceneEvent { // Token: 0x060012B0 RID: 4784 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012B0")] [Address(RVA = "0x3494A0", Offset = "0x347CA0", VA = "0x1803494A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012B1 RID: 4785 RVA: 0x0002B0C8 File Offset: 0x000292C8 [Token(Token = "0x60012B1")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public EAAllLevelComplete() { } }