using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000347 RID: 839 [Token(Token = "0x2000347")] public class EffectGenerator_Heal1 : MonoBehaviour { // Token: 0x060020DF RID: 8415 RVA: 0x0004E8D4 File Offset: 0x0004CAD4 [Token(Token = "0x60020DF")] [Address(RVA = "0xA8DD10", Offset = "0xA8C510", VA = "0x180A8DD10")] private void Awake() { /* An exception occurred when decompiling this method (060020DF) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x060020E0 RID: 8416 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E0")] [Address(RVA = "0xA8E670", Offset = "0xA8CE70", VA = "0x180A8E670")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E1 RID: 8417 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E1")] [Address(RVA = "0xA8DD80", Offset = "0xA8C580", VA = "0x180A8DD80")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060020E2 RID: 8418 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60020E2")] [Address(RVA = "0xA8E740", Offset = "0xA8CF40", VA = "0x180A8E740")] public EffectGenerator_Heal1() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002A34 RID: 10804 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A34")] public float hSliderValue; // Token: 0x04002A35 RID: 10805 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A35")] public Material FloorMat; // Token: 0x04002A36 RID: 10806 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A36")] private GameObject Eff_Point; // Token: 0x04002A37 RID: 10807 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A37")] private GameObject Eff_Point2; // Token: 0x04002A38 RID: 10808 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002A38")] public GameObject[] Effect_List; // Token: 0x04002A39 RID: 10809 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002A39")] private Vector2 scrollViewVector; // Token: 0x04002A3A RID: 10810 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002A3A")] private Rect scrollViewRect; // Token: 0x04002A3B RID: 10811 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002A3B")] private Rect scrollViewAllRect; }