using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000FB RID: 251 [Token(Token = "0x20000FB")] public class EffectProvider { // Token: 0x06000E1F RID: 3615 RVA: 0x000220BC File Offset: 0x000202BC [Token(Token = "0x6000E1F")] [Address(RVA = "0xA908E0", Offset = "0xA8F0E0", VA = "0x180A908E0")] public EffectProvider(GameObject prefab, Transform root) { /* An exception occurred when decompiling this method (06000E1F) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectProvider::.ctor(UnityEngine.GameObject,UnityEngine.Transform) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:class [System]System.Collections.Generic.Queue`1(var_0_05, newobj:Queue`1[exp:class [System]System.Collections.Generic.Queue`1](Queue`1::.ctor)); stfld:class [System]System.Collections.Generic.Queue`1(EffectProvider::effectPool, ldloc:EffectProvider(this), ldloc:class [System]System.Collections.Generic.Queue`1(var_0_05)); call:void(object::.ctor, ldloc:EffectProvider[exp:object](this)); stfld:Transform(EffectProvider::root, ldloc:EffectProvider(this), ldloc:Transform(root)); stfld:GameObject(EffectProvider::prefab, ldloc:EffectProvider(this), ldloc:GameObject(prefab)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000E20 RID: 3616 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E20")] [Address(RVA = "0xA90760", Offset = "0xA8EF60", VA = "0x180A90760")] public EffectUpdater Get() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E21 RID: 3617 RVA: 0x000220EC File Offset: 0x000202EC [Token(Token = "0x6000E21")] [Address(RVA = "0xA90850", Offset = "0xA8F050", VA = "0x180A90850")] public void Return(EffectUpdater updater) { Transform transform = this.root; updater.source.transform.parentInternal = transform; this.effectPool.Enqueue(updater); } // Token: 0x040018D2 RID: 6354 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40018D2")] private GameObject prefab; // Token: 0x040018D3 RID: 6355 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40018D3")] private Transform root; // Token: 0x040018D4 RID: 6356 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40018D4")] private Queue effectPool; }