using System; using Cpp2IlInjected; // Token: 0x0200019D RID: 413 [Token(Token = "0x200019D")] public class EnemyDeadEvent : EnemyEvent { // Token: 0x060012BC RID: 4796 RVA: 0x0002B38C File Offset: 0x0002958C [Token(Token = "0x60012BC")] [Address(RVA = "0xA95260", Offset = "0xA93A60", VA = "0x180A95260", Slot = "4")] public override void InitData(SceneEventManager SEM) { int num; EnemyDeadEvent[] array; do { base.InitData(SEM); NPCManage[] enemy = this.Enemy; num = 0; if (num >= enemy.Length) { return; } array = new EnemyDeadEvent[1]; } while (array == 0); array[0] = this; this.Enemy[num].DeathOpenEvent = array; NPCManage[] enemy2 = this.Enemy; num++; } // Token: 0x060012BD RID: 4797 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012BD")] [Address(RVA = "0xA95390", Offset = "0xA93B90", VA = "0x180A95390", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012BE RID: 4798 RVA: 0x0002B3EC File Offset: 0x000295EC [Token(Token = "0x60012BE")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public EnemyDeadEvent() { } // Token: 0x04001D25 RID: 7461 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001D25")] public SceneEvent[] DeathOpenEvent; // Token: 0x04001D26 RID: 7462 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001D26")] public SceneEvent[] DeathReleaseEvent; }