using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019F RID: 415 [Token(Token = "0x200019F")] public class EnemyEvent : SceneEvent { // Token: 0x060012C3 RID: 4803 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012C3")] [Address(RVA = "0xA956E0", Offset = "0xA93EE0", VA = "0x180A956E0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012C4 RID: 4804 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012C4")] [Address(RVA = "0xA95C80", Offset = "0xA94480", VA = "0x180A95C80", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012C5 RID: 4805 RVA: 0x0002B434 File Offset: 0x00029634 [Token(Token = "0x60012C5")] [Address(RVA = "0x7A3680", Offset = "0x7A1E80", VA = "0x1807A3680", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); } // Token: 0x060012C6 RID: 4806 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012C6")] [Address(RVA = "0xA95C10", Offset = "0xA94410", VA = "0x180A95C10", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012C7 RID: 4807 RVA: 0x0002B448 File Offset: 0x00029648 [Token(Token = "0x60012C7")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public EnemyEvent() { } // Token: 0x04001D2B RID: 7467 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D2B")] public NPCManage[] Enemy; // Token: 0x04001D2C RID: 7468 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D2C")] public EnemyEvent.EventType Type; // Token: 0x04001D2D RID: 7469 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D2D")] public GameObject CreateEnemyDeploySaene; // Token: 0x04001D2E RID: 7470 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D2E")] public Transform Position; // Token: 0x04001D2F RID: 7471 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001D2F")] public string AnimationName; // Token: 0x04001D30 RID: 7472 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D30")] public float Float; // Token: 0x020001A0 RID: 416 [Token(Token = "0x20001A0")] public enum EventType { // Token: 0x04001D32 RID: 7474 [Token(Token = "0x4001D32")] Other, // Token: 0x04001D33 RID: 7475 [Token(Token = "0x4001D33")] AreaCreateEnemy, // Token: 0x04001D34 RID: 7476 [Token(Token = "0x4001D34")] AIStatusfighting, // Token: 0x04001D35 RID: 7477 [Token(Token = "0x4001D35")] MonsterAura, // Token: 0x04001D36 RID: 7478 [Token(Token = "0x4001D36")] NoHear, // Token: 0x04001D37 RID: 7479 [Token(Token = "0x4001D37")] NoMove, // Token: 0x04001D38 RID: 7480 [Token(Token = "0x4001D38")] AIStatusSpacial, // Token: 0x04001D39 RID: 7481 [Token(Token = "0x4001D39")] Position, // Token: 0x04001D3A RID: 7482 [Token(Token = "0x4001D3A")] Animation, // Token: 0x04001D3B RID: 7483 [Token(Token = "0x4001D3B")] Remove, // Token: 0x04001D3C RID: 7484 [Token(Token = "0x4001D3C")] Kill, // Token: 0x04001D3D RID: 7485 [Token(Token = "0x4001D3D")] Speak, // Token: 0x04001D3E RID: 7486 [Token(Token = "0x4001D3E")] CreateEnemy, // Token: 0x04001D3F RID: 7487 [Token(Token = "0x4001D3F")] Buff } }