using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] public class EvaporatingLoop : MonoBehaviour { // Token: 0x06000055 RID: 85 RVA: 0x00002EDC File Offset: 0x000010DC [Token(Token = "0x6000055")] [Address(RVA = "0xA97390", Offset = "0xA95B90", VA = "0x180A97390")] private void Start() { Material material = this.MR.GetMaterial(); this.g_Mat = material; throw new NullReferenceException(); } // Token: 0x06000056 RID: 86 RVA: 0x00002F04 File Offset: 0x00001104 [Token(Token = "0x6000056")] [Address(RVA = "0xA970B0", Offset = "0xA958B0", VA = "0x180A970B0")] public void InitData() { Material material = this.g_Mat; int num = 0; if (material == num) { Material material2 = this.MR.GetMaterial(); this.g_Mat = material2; } } // Token: 0x06000057 RID: 87 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000057")] [Address(RVA = "0xA973E0", Offset = "0xA95BE0", VA = "0x180A973E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000058 RID: 88 RVA: 0x00002F40 File Offset: 0x00001140 [Token(Token = "0x6000058")] [Address(RVA = "0xA97150", Offset = "0xA95950", VA = "0x180A97150")] public void PlayEffect() { Material material = this.g_Mat; float gradientUStart = this.GradientUStart; this.g_GradientU = gradientUStart; this.g_bPlay = true; material.SetFloat("_GradientUOffset", gradientUStart); Material material2 = this.g_Mat; float gradientVStart = this.GradientVStart; this.g_GradientV = gradientVStart; material2.SetFloat("_GradientVOffset", gradientVStart); Material material3 = this.g_Mat; this.g_Alpha = 0f; int num = 0; material3.SetFloat("_Alpha", (float)num); SceneManager sceneManager = Game.sceneManager; int num2 = 0; if (sceneManager != num2) { Material material4 = this.g_Mat; float stageTimeScale = Game.GetStageTimeScale(); material4.SetFloat("_TimeScale", stageTimeScale); return; } } // Token: 0x06000059 RID: 89 RVA: 0x00002FF8 File Offset: 0x000011F8 [Token(Token = "0x6000059")] [Address(RVA = "0xA973D0", Offset = "0xA95BD0", VA = "0x180A973D0")] public void StopEffect() { this.g_bPlay = false; } // Token: 0x0600005A RID: 90 RVA: 0x0000300C File Offset: 0x0000120C [Token(Token = "0x600005A")] [Address(RVA = "0xA97330", Offset = "0xA95B30", VA = "0x180A97330")] public void SetTimeScale(float fTimeScale) { this.g_Mat.SetFloat("_TimeScale", fTimeScale); } // Token: 0x0600005B RID: 91 RVA: 0x00003030 File Offset: 0x00001230 [Token(Token = "0x600005B")] [Address(RVA = "0xA975E0", Offset = "0xA95DE0", VA = "0x180A975E0")] public EvaporatingLoop() { } // Token: 0x04000088 RID: 136 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000088")] private Material g_Mat; // Token: 0x04000089 RID: 137 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000089")] public MeshRenderer MR; // Token: 0x0400008A RID: 138 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400008A")] public float AlphaFadeInSpeed = 1f; // Token: 0x0400008B RID: 139 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400008B")] public float AlphaFadeOutSpeed = 1f; // Token: 0x0400008C RID: 140 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400008C")] private float g_Alpha; // Token: 0x0400008D RID: 141 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400008D")] public float GradientUStart; // Token: 0x0400008E RID: 142 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400008E")] public float GradientVStart; // Token: 0x0400008F RID: 143 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400008F")] public float GradientUSpeed; // Token: 0x04000090 RID: 144 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000090")] public float GradientVSpeed; // Token: 0x04000091 RID: 145 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4000091")] private float g_GradientU; // Token: 0x04000092 RID: 146 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000092")] private float g_GradientV; // Token: 0x04000093 RID: 147 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000093")] private bool g_bPlay; }