using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A2 RID: 418 [Token(Token = "0x20001A2")] public class EventUnlockAchievements : SceneEvent { // Token: 0x170000B1 RID: 177 // (get) Token: 0x060012CA RID: 4810 RVA: 0x0002B538 File Offset: 0x00029738 [Token(Token = "0x170000B1")] private GameSave GameSave { [Token(Token = "0x60012CA")] [Address(RVA = "0xA97760", Offset = "0xA95F60", VA = "0x180A97760")] get { return Game.GameSave; } } // Token: 0x060012CB RID: 4811 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012CB")] [Address(RVA = "0xA97600", Offset = "0xA95E00", VA = "0x180A97600", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012CC RID: 4812 RVA: 0x0002B54C File Offset: 0x0002974C [Token(Token = "0x60012CC")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public EventUnlockAchievements() { } // Token: 0x04001D42 RID: 7490 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D42")] public GameAchievement achievementId; // Token: 0x04001D43 RID: 7491 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D43")] public GameObject Special; }