using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D4 RID: 212 [Token(Token = "0x20000D4")] public class FireBulletTrack : MonoBehaviour { // Token: 0x06000B6C RID: 2924 RVA: 0x0001BD20 File Offset: 0x00019F20 [Token(Token = "0x6000B6C")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public FireBulletTrack() { } }