using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000360 RID: 864 [Token(Token = "0x2000360")] public class FirstPersonLauncher : MonoBehaviour { // Token: 0x0600213A RID: 8506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600213A")] [Address(RVA = "0x4D28F0", Offset = "0x4D10F0", VA = "0x1804D28F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600213B RID: 8507 RVA: 0x0004F2B4 File Offset: 0x0004D4B4 [Token(Token = "0x600213B")] [Address(RVA = "0x4D2B10", Offset = "0x4D1310", VA = "0x1804D2B10")] public FirstPersonLauncher() { } // Token: 0x04002AB1 RID: 10929 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002AB1")] public GameObject prefab; // Token: 0x04002AB2 RID: 10930 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002AB2")] public float power = 2f; }