using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000116 RID: 278 [Token(Token = "0x2000116")] public class GameAudioManager : MonoBehaviour { // Token: 0x06000EAC RID: 3756 RVA: 0x00023108 File Offset: 0x00021308 [Token(Token = "0x6000EAC")] [Address(RVA = "0x4FC360", Offset = "0x4FAB60", VA = "0x1804FC360")] public void Init() { Game.OnVolumeSettingsChanged += new Action(this.UpdateVolumeSettings); VolumeSettings volumeSettings = Game.Config.volumeSettings; float soundEffectVolume = volumeSettings.GetSoundEffectVolume(); this.standardSEVolume = soundEffectVolume; float voiceVolume = volumeSettings.GetVoiceVolume(); AudioSource audioSource = this.sfxPlayer; this.vocalSEVolume = voiceVolume; float num = this.standardSEVolume; audioSource.volume = num; } // Token: 0x06000EAD RID: 3757 RVA: 0x00023170 File Offset: 0x00021370 [Token(Token = "0x6000EAD")] [Address(RVA = "0x4FC700", Offset = "0x4FAF00", VA = "0x1804FC700")] private void UpdateVolumeSettings(VolumeSettings settings) { float soundEffectVolume = settings.GetSoundEffectVolume(); this.standardSEVolume = soundEffectVolume; float voiceVolume = settings.GetVoiceVolume(); AudioSource audioSource = this.sfxPlayer; this.vocalSEVolume = voiceVolume; float num = this.standardSEVolume; audioSource.volume = num; } // Token: 0x06000EAE RID: 3758 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EAE")] [Address(RVA = "0x4FC460", Offset = "0x4FAC60", VA = "0x1804FC460")] public void PlayCanvasSE(UICanvasSFX effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EAF RID: 3759 RVA: 0x000231B4 File Offset: 0x000213B4 [Token(Token = "0x6000EAF")] [Address(RVA = "0x4FC4F0", Offset = "0x4FACF0", VA = "0x1804FC4F0")] public void PlayHandlerSE(UIHandlerSFX effect) { while (effect != UIHandlerSFX.Voice) { float num = this.standardSEVolume; if (effect != UIHandlerSFX.Operation) { float num2; if (effect == UIHandlerSFX.MagicSelection) { num2 = num * 0.7f * 0.4f; } int num3 = 0; while (num2 <= (float)num3) { } GameAudioPackage gameAudioPackage = this.uiHandlerPack; AudioSource audioSource = this.sfxPlayer; AudioClip[] clips = gameAudioPackage.clips; AudioClip audioClip = clips[(int)effect]; audioSource.PlayOneShot(audioClip, num2); return; } } float num4 = this.vocalSEVolume; int num5 = 0; if (num4 > (float)num5) { GameAudioPackage gameAudioPackage2 = this.uiHandlerPack; AudioSource audioSource2 = this.sfxPlayer; AudioClip audioClip2 = gameAudioPackage2.clips[10]; audioSource2.PlayOneShot(audioClip2, num4); return; } } // Token: 0x06000EB0 RID: 3760 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EB0")] [Address(RVA = "0x4FC5E0", Offset = "0x4FADE0", VA = "0x1804FC5E0")] private void PlayStandardHandlerSE(UIHandlerSFX effect) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EB1 RID: 3761 RVA: 0x0002325C File Offset: 0x0002145C [Token(Token = "0x6000EB1")] [Address(RVA = "0x4FC6A0", Offset = "0x4FAEA0", VA = "0x1804FC6A0")] private void PlayVoiceHandlerSE() { float num = this.vocalSEVolume; int num2 = 0; if (num > (float)num2) { GameAudioPackage gameAudioPackage = this.uiHandlerPack; AudioSource audioSource = this.sfxPlayer; AudioClip audioClip = gameAudioPackage.clips[10]; audioSource.PlayOneShot(audioClip, num); return; } } // Token: 0x06000EB2 RID: 3762 RVA: 0x000232A4 File Offset: 0x000214A4 [Token(Token = "0x6000EB2")] [Address(RVA = "0x4FC660", Offset = "0x4FAE60", VA = "0x1804FC660")] public void PlayUpgradeSE() { AudioSource audioSource = this.sfxPlayer; AudioClip audioClip = this.upgradeSound; audioSource.clip = audioClip; this.sfxPlayer.Play(); } // Token: 0x06000EB3 RID: 3763 RVA: 0x000232D8 File Offset: 0x000214D8 [Token(Token = "0x6000EB3")] [Address(RVA = "0x4FC340", Offset = "0x4FAB40", VA = "0x1804FC340")] public void FadeOutUpgradeSE() { this.sfxPlayer.Stop(); } // Token: 0x06000EB4 RID: 3764 RVA: 0x000232F8 File Offset: 0x000214F8 [Token(Token = "0x6000EB4")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public GameAudioManager() { } // Token: 0x04001948 RID: 6472 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001948")] [SerializeField] private float standardSEVolume; // Token: 0x04001949 RID: 6473 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001949")] [SerializeField] private float vocalSEVolume; // Token: 0x0400194A RID: 6474 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400194A")] [SerializeField] private AudioSource sfxPlayer; // Token: 0x0400194B RID: 6475 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400194B")] [SerializeField] private GameAudioPackage uiCanvasPack; // Token: 0x0400194C RID: 6476 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400194C")] [SerializeField] private GameAudioPackage uiHandlerPack; // Token: 0x0400194D RID: 6477 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400194D")] [SerializeField] private AudioClip upgradeSound; }