using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F5 RID: 501 [Token(Token = "0x20001F5")] [CreateAssetMenu] public class GameAudioPackage : ScriptableObject { // Token: 0x0600140F RID: 5135 RVA: 0x0002DE40 File Offset: 0x0002C040 [Token(Token = "0x600140F")] [Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")] public GameAudioPackage() { } // Token: 0x04001F2E RID: 7982 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F2E")] public AudioClip[] clips; }