using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000121 RID: 289 [Token(Token = "0x2000121")] [Serializable] public class GameConfig { // Token: 0x06000EE6 RID: 3814 RVA: 0x000237A8 File Offset: 0x000219A8 [Token(Token = "0x6000EE6")] [Address(RVA = "0x4FD8A0", Offset = "0x4FC0A0", VA = "0x1804FD8A0")] public GameConfig() { ScreenSettings screenSettings = new ScreenSettings(); this.screenSettings = screenSettings; CameraSettings cameraSettings = new CameraSettings(); this.cameraSettings = cameraSettings; VolumeSettings volumeSettings = new VolumeSettings(); this.volumeSettings = volumeSettings; GameControllerKeyMaps gameControllerKeyMaps = new GameControllerKeyMaps(); gameControllerKeyMaps.ResetKeyboardDefaultPaths(); gameControllerKeyMaps.ResetGamepadDefaultPaths(); this.keyMaps = gameControllerKeyMaps; base..ctor(); } // Token: 0x04001982 RID: 6530 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001982")] [SerializeField] public int configVersion; // Token: 0x04001983 RID: 6531 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001983")] [SerializeField] public bool hasSetupLanguage; // Token: 0x04001984 RID: 6532 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001984")] [SerializeField] public GameSettings gameSettings = new GameSettings { cameraShake = (int)((ulong)2L), hitStop = true, language = (GameLanguage)((ulong)4L) }; // Token: 0x04001985 RID: 6533 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001985")] [SerializeField] public ScreenSettings screenSettings; // Token: 0x04001986 RID: 6534 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001986")] [SerializeField] public CameraSettings cameraSettings; // Token: 0x04001987 RID: 6535 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001987")] [SerializeField] public VolumeSettings volumeSettings; // Token: 0x04001988 RID: 6536 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001988")] [SerializeField] public GameControllerKeyMaps keyMaps; }