using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001F9 RID: 505 [Token(Token = "0x20001F9")] [CreateAssetMenu] public class GameFontPack : ScriptableObject { // Token: 0x170000B9 RID: 185 // (get) Token: 0x0600141F RID: 5151 RVA: 0x0002E1C0 File Offset: 0x0002C3C0 [Token(Token = "0x170000B9")] public Font Medium { [Token(Token = "0x600141F")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] get { return this.medium; } } // Token: 0x170000BA RID: 186 // (get) Token: 0x06001420 RID: 5152 RVA: 0x0002E1D4 File Offset: 0x0002C3D4 [Token(Token = "0x170000BA")] public Font Regular { [Token(Token = "0x6001420")] [Address(RVA = "0x2990A0", Offset = "0x2978A0", VA = "0x1802990A0")] get { return this.regular; } } // Token: 0x170000BB RID: 187 // (get) Token: 0x06001421 RID: 5153 RVA: 0x0002E1E8 File Offset: 0x0002C3E8 [Token(Token = "0x170000BB")] public Font Light { [Token(Token = "0x6001421")] [Address(RVA = "0x4FC850", Offset = "0x4FB050", VA = "0x1804FC850")] get { return this.light; } } // Token: 0x06001422 RID: 5154 RVA: 0x0002E1FC File Offset: 0x0002C3FC [Token(Token = "0x6001422")] [Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")] public GameFontPack() { } // Token: 0x04001F54 RID: 8020 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F54")] [SerializeField] private Font medium; // Token: 0x04001F55 RID: 8021 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001F55")] [SerializeField] private Font regular; // Token: 0x04001F56 RID: 8022 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001F56")] [SerializeField] private Font light; }