using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A4 RID: 420 [Token(Token = "0x20001A4")] public class GameObjectEnable : SceneEvent { // Token: 0x060012D4 RID: 4820 RVA: 0x0002B5F8 File Offset: 0x000297F8 [Token(Token = "0x60012D4")] [Address(RVA = "0x508C70", Offset = "0x507470", VA = "0x180508C70", Slot = "5")] public override void OpenEvent() { if (base.gameObject.activeSelf) { base.OpenEvent(); GameObject[] @event = this.Event; int num = 0; if (num < @event.Length) { GameObject gameObject = @event[num]; bool enable = this.Enable; gameObject.SetActive(enable); GameObject[] event2 = this.Event; num++; } } } // Token: 0x060012D5 RID: 4821 RVA: 0x0002B654 File Offset: 0x00029854 [Token(Token = "0x60012D5")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public GameObjectEnable() { } // Token: 0x04001D46 RID: 7494 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D46")] public GameObject[] Event; // Token: 0x04001D47 RID: 7495 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D47")] public bool Enable; }