using System; using System.Collections.Generic; using Cpp2IlInjected; // Token: 0x0200012C RID: 300 [Token(Token = "0x200012C")] public class GamePropertyData { // Token: 0x06000F16 RID: 3862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F16")] [Address(RVA = "0x508EF0", Offset = "0x5076F0", VA = "0x180508EF0")] public bool[] GetStageTreasureData(int stageKey, int stageTreasureAmount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F17 RID: 3863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F17")] [Address(RVA = "0x508D10", Offset = "0x507510", VA = "0x180508D10")] public SceneItem[] GetPlayerItems(int stageKey) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F18 RID: 3864 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F18")] [Address(RVA = "0x509690", Offset = "0x507E90", VA = "0x180509690")] public void SetPlayerItems(int stageKey, List sceneData) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F19 RID: 3865 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F19")] [Address(RVA = "0x5098A0", Offset = "0x5080A0", VA = "0x1805098A0")] public void UnlockProp(int index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F1A RID: 3866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F1A")] [Address(RVA = "0x509270", Offset = "0x507A70", VA = "0x180509270")] public bool HasPropUnlocked(int index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F1B RID: 3867 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F1B")] [Address(RVA = "0x509220", Offset = "0x507A20", VA = "0x180509220")] public bool HasPropUnlocked(int start, int end) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F1C RID: 3868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F1C")] [Address(RVA = "0x508DC0", Offset = "0x5075C0", VA = "0x180508DC0")] public int GetPropCollectionAmount() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F1D RID: 3869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F1D")] [Address(RVA = "0x509650", Offset = "0x507E50", VA = "0x180509650")] public void SetNewPropState(int index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F1E RID: 3870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F1E")] [Address(RVA = "0x509820", Offset = "0x508020", VA = "0x180509820")] public bool TryResetAllNewPropStates() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F1F RID: 3871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F1F")] [Address(RVA = "0x5092B0", Offset = "0x507AB0", VA = "0x1805092B0")] public bool IsNewProp(int index) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F20 RID: 3872 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F20")] [Address(RVA = "0x5090F0", Offset = "0x5078F0", VA = "0x1805090F0")] public bool HasAnyNewProp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F21 RID: 3873 RVA: 0x00023E94 File Offset: 0x00022094 [Token(Token = "0x6000F21")] [Address(RVA = "0x5092F0", Offset = "0x507AF0", VA = "0x1805092F0")] public void OnBeatingGame(BeatingGameData data) { int inventoryIndex = data.inventoryIndex; this.currentInventoryIndex = inventoryIndex; int num = data.inventorySlots; this.inventorySlots = num; ItemSystem.ItemType[] array = data.currentItems; this.currentItems = array; Dictionary dictionary = new Dictionary(); throw new NullReferenceException(); } // Token: 0x06000F22 RID: 3874 RVA: 0x00023F90 File Offset: 0x00022190 [Token(Token = "0x6000F22")] [Address(RVA = "0x5098E0", Offset = "0x5080E0", VA = "0x1805098E0")] public GamePropertyData() { ItemSystem.ItemType[] array = new ItemSystem.ItemType[8]; this.currentItems = array; Dictionary dictionary = new Dictionary(); throw new NullReferenceException(); } // Token: 0x040019B2 RID: 6578 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40019B2")] public int currentInventoryIndex; // Token: 0x040019B3 RID: 6579 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40019B3")] public int inventorySlots = (int)((ulong)4L); // Token: 0x040019B4 RID: 6580 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40019B4")] public ItemSystem.ItemType[] currentItems; // Token: 0x040019B5 RID: 6581 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40019B5")] public int treasureChestCollection; // Token: 0x040019B6 RID: 6582 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40019B6")] public Dictionary stageTreasureMap; // Token: 0x040019B7 RID: 6583 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40019B7")] public Dictionary playerItemMap; // Token: 0x040019B8 RID: 6584 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40019B8")] public bool[] propCollection; // Token: 0x040019B9 RID: 6585 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40019B9")] public bool[] newPropCollection; }