using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000129 RID: 297 [Token(Token = "0x2000129")] public class GameResolutionComparer : IEqualityComparer { // Token: 0x06000F13 RID: 3859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F13")] [Address(RVA = "0x509CA0", Offset = "0x5084A0", VA = "0x180509CA0", Slot = "4")] public bool Equals(Resolution x, Resolution y) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F14 RID: 3860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F14")] [Address(RVA = "0x509D10", Offset = "0x508510", VA = "0x180509D10", Slot = "5")] public int GetHashCode(Resolution obj) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F15 RID: 3861 RVA: 0x00023E80 File Offset: 0x00022080 [Token(Token = "0x6000F15")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public GameResolutionComparer() { } }