using System; using System.Collections.Generic; using Cpp2IlInjected; using Newtonsoft.Json; // Token: 0x0200012E RID: 302 [Token(Token = "0x200012E")] public class GameSave { // Token: 0x17000068 RID: 104 // (get) Token: 0x06000F28 RID: 3880 RVA: 0x000240FC File Offset: 0x000222FC [Token(Token = "0x17000068")] [JsonIgnore] public bool IsStandardMode { [Token(Token = "0x6000F28")] [Address(RVA = "0x50D960", Offset = "0x50C160", VA = "0x18050D960")] get { return this.basic.difficulty == GameDifficulty.Standard; } } // Token: 0x06000F29 RID: 3881 RVA: 0x00024120 File Offset: 0x00022320 [Token(Token = "0x6000F29")] [Address(RVA = "0x50D690", Offset = "0x50BE90", VA = "0x18050D690")] [JsonConstructor] public GameSave() { GameSaveBasicData gameSaveBasicData = new GameSaveBasicData(); this.basic = gameSaveBasicData; PlayerStatsData playerStatsData = new PlayerStatsData(); this.stats = playerStatsData; GamePropertyData gamePropertyData = new GamePropertyData(); this.props = gamePropertyData; StageFlagData stageFlagData = new StageFlagData(); this.flags = stageFlagData; TutorialTipData tutorialTipData = new TutorialTipData(); this.tips = tutorialTipData; base..ctor(); } // Token: 0x06000F2A RID: 3882 RVA: 0x00024178 File Offset: 0x00022378 [Token(Token = "0x6000F2A")] [Address(RVA = "0x50D7D0", Offset = "0x50BFD0", VA = "0x18050D7D0")] public GameSave(int dataIndex, GameDifficulty difficulty) { GameSaveBasicData gameSaveBasicData = new GameSaveBasicData(); this.basic = gameSaveBasicData; PlayerStatsData playerStatsData = new PlayerStatsData(); this.stats = playerStatsData; GamePropertyData gamePropertyData = new GamePropertyData(); this.props = gamePropertyData; StageFlagData stageFlagData = new StageFlagData(); this.flags = stageFlagData; TutorialTipData tutorialTipData = new TutorialTipData(); this.tips = tutorialTipData; base..ctor(); GameSaveBasicData gameSaveBasicData2 = this.basic; this.dataVersion = (int)((ulong)46L); gameSaveBasicData2.dataIndex = dataIndex; this.basic.difficulty = difficulty; this.UpdateSaveTimeStamp(); } // Token: 0x06000F2B RID: 3883 RVA: 0x00024204 File Offset: 0x00022404 [Token(Token = "0x6000F2B")] [Address(RVA = "0x50D510", Offset = "0x50BD10", VA = "0x18050D510")] public void OnBeatingGame(BeatingGameData data) { GameSaveBasicData gameSaveBasicData = this.basic; gameSaveBasicData.stage = (GameStage)((ulong)1L); gameSaveBasicData.savePoint = (int)((ulong)4294967295L); Dictionary> dictionary = new Dictionary(); gameSaveBasicData.savePointMap = dictionary; int num = gameSaveBasicData.gameCleared; gameSaveBasicData.showTeleportMenu = false; if (num < 99) { num++; gameSaveBasicData.gameCleared = num; } this.stats.OnBeatingGame(data); this.props.OnBeatingGame(data); this.flags.OnBeatingGame(); this.UpdateSaveTimeStamp(); } // Token: 0x06000F2C RID: 3884 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F2C")] [Address(RVA = "0x50D610", Offset = "0x50BE10", VA = "0x18050D610")] public void UpdateSaveTimeStamp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040019BE RID: 6590 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40019BE")] public int dataVersion; // Token: 0x040019BF RID: 6591 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40019BF")] public GameSaveBasicData basic; // Token: 0x040019C0 RID: 6592 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40019C0")] public PlayerStatsData stats; // Token: 0x040019C1 RID: 6593 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40019C1")] public GamePropertyData props; // Token: 0x040019C2 RID: 6594 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40019C2")] public StageFlagData flags; // Token: 0x040019C3 RID: 6595 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40019C3")] public TutorialTipData tips; }