using System; using Cpp2IlInjected; // Token: 0x02000139 RID: 313 [Token(Token = "0x2000139")] [Serializable] public class GameSavePreviewData { // Token: 0x06000F59 RID: 3929 RVA: 0x000249AC File Offset: 0x00022BAC [Token(Token = "0x6000F59")] [Address(RVA = "0x50D200", Offset = "0x50BA00", VA = "0x18050D200")] public GameSavePreviewData() { this.hasFile = false; this.difficulty = (GameDifficulty)((ulong)0L); this.savePoint = (int)((ulong)4294967295L); this.timeStamp = "0000-00-00 00:00:00"; this.gameCleared = (int)((ulong)0L); } // Token: 0x06000F5A RID: 3930 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F5A")] [Address(RVA = "0x50D080", Offset = "0x50B880", VA = "0x18050D080")] public void Apply(GameSave gameSave) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F5B RID: 3931 RVA: 0x000249F4 File Offset: 0x00022BF4 [Token(Token = "0x6000F5B")] [Address(RVA = "0x50D1A0", Offset = "0x50B9A0", VA = "0x18050D1A0")] public void Clear() { this.hasFile = false; this.difficulty = (GameDifficulty)((ulong)0L); this.savePoint = (int)((ulong)4294967295L); this.timeStamp = "0000-00-00 00:00:00"; this.gameCleared = (int)((ulong)0L); } // Token: 0x04001AD3 RID: 6867 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001AD3")] public bool hasFile; // Token: 0x04001AD4 RID: 6868 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001AD4")] public GameDifficulty difficulty; // Token: 0x04001AD5 RID: 6869 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001AD5")] public GameStage stage; // Token: 0x04001AD6 RID: 6870 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001AD6")] public int savePoint; // Token: 0x04001AD7 RID: 6871 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001AD7")] public int gameCleared; // Token: 0x04001AD8 RID: 6872 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001AD8")] public string timeStamp; }