using System; using Cpp2IlInjected; // Token: 0x02000133 RID: 307 [Token(Token = "0x2000133")] public class GameSaveVer46 { // Token: 0x06000F46 RID: 3910 RVA: 0x00024618 File Offset: 0x00022818 [Token(Token = "0x6000F46")] [Address(RVA = "0x50D3A0", Offset = "0x50BBA0", VA = "0x18050D3A0")] public GameSave UpgradeVersion() { GameSave gameSave = new GameSave(); gameSave.dataVersion = (int)((ulong)46L); GameSaveBasicDataVer46 gameSaveBasicDataVer = this.basic; GameSaveBasicData gameSaveBasicData = new GameSaveBasicData(); int dataIndex = gameSaveBasicDataVer.dataIndex; gameSaveBasicData.dataIndex = dataIndex; GameDifficulty difficulty = gameSaveBasicDataVer.difficulty; gameSaveBasicData.difficulty = difficulty; GameStage stage = gameSaveBasicDataVer.stage; gameSaveBasicData.stage = stage; int savePoint = gameSaveBasicDataVer.savePoint; gameSaveBasicData.savePoint = savePoint; int num = 0; bool showTeleportMenu = gameSaveBasicDataVer.showTeleportMenu; gameSaveBasicData.showTeleportMenu = showTeleportMenu; long timeStamp = gameSaveBasicDataVer.timeStamp; gameSaveBasicData.timeStamp = timeStamp; ulong playedSeconds = gameSaveBasicDataVer.playedSeconds; if (playedSeconds == (ulong)0L) { ulong gamingTime = gameSaveBasicDataVer.gamingTime; } gameSaveBasicData.gamingTime = playedSeconds; int gameBeatingCounter = gameSaveBasicDataVer.gameBeatingCounter; int gameClearedTimes = gameSaveBasicDataVer.gameClearedTimes; gameSaveBasicData.gameCleared = num; gameSave.basic = gameSaveBasicData; PlayerStatsData playerStatsData = this.stats; gameSave.stats = playerStatsData; GamePropertyData gamePropertyData = this.props; gameSave.props = gamePropertyData; StageFlagData stageFlagData = this.flags; gameSave.flags = stageFlagData; TutorialTipData tutorialTipData = this.tips; gameSave.tips = tutorialTipData; return gameSave; } // Token: 0x06000F47 RID: 3911 RVA: 0x00024728 File Offset: 0x00022928 [Token(Token = "0x6000F47")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public GameSaveVer46() { } // Token: 0x04001A4C RID: 6732 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001A4C")] public GameSaveBasicDataVer46 basic; // Token: 0x04001A4D RID: 6733 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001A4D")] public PlayerStatsData stats; // Token: 0x04001A4E RID: 6734 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001A4E")] public GamePropertyData props; // Token: 0x04001A4F RID: 6735 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001A4F")] public StageFlagData flags; // Token: 0x04001A50 RID: 6736 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001A50")] public TutorialTipData tips; }