using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000209 RID: 521 [Token(Token = "0x2000209")] public abstract class GameSceneBase : MonoBehaviour { // Token: 0x0600145C RID: 5212 [Token(Token = "0x600145C")] [Address(Slot = "4")] public abstract void Enter(); // Token: 0x0600145D RID: 5213 RVA: 0x0002E7F4 File Offset: 0x0002C9F4 [Token(Token = "0x600145D")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] protected GameSceneBase() { } }