using System; using Cpp2IlInjected; // Token: 0x02000126 RID: 294 [Token(Token = "0x2000126")] [Serializable] public class GameSettings { // Token: 0x06000F07 RID: 3847 RVA: 0x00023D90 File Offset: 0x00021F90 [Token(Token = "0x6000F07")] [Address(RVA = "0x50D980", Offset = "0x50C180", VA = "0x18050D980")] public GameSettings SetDefault() { this.cameraShake = (int)((ulong)2L); this.hitStop = true; this.holdDashing = false; return this; } // Token: 0x06000F08 RID: 3848 RVA: 0x00023DB8 File Offset: 0x00021FB8 [Token(Token = "0x6000F08")] [Address(RVA = "0x50D9A0", Offset = "0x50C1A0", VA = "0x18050D9A0")] public GameSettings() { } // Token: 0x04001993 RID: 6547 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001993")] public int cameraShake = (int)((ulong)2L); // Token: 0x04001994 RID: 6548 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001994")] public bool hitStop = true; // Token: 0x04001995 RID: 6549 [FieldOffset(Offset = "0x15")] [Token(Token = "0x4001995")] public bool gamepadVibration; // Token: 0x04001996 RID: 6550 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001996")] public GameLanguage language = (GameLanguage)((ulong)4L); // Token: 0x04001997 RID: 6551 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001997")] public bool holdDashing; }