using System; using Cpp2IlInjected; // Token: 0x0200013F RID: 319 [Token(Token = "0x200013F")] public enum GameSkin { // Token: 0x04001AF2 RID: 6898 [Token(Token = "0x4001AF2")] [GameSkin(false)] Witch, // Token: 0x04001AF3 RID: 6899 [Token(Token = "0x4001AF3")] [GameSkin(false)] Necromancer, // Token: 0x04001AF4 RID: 6900 [Token(Token = "0x4001AF4")] [GameSkin(false)] Vampire, // Token: 0x04001AF5 RID: 6901 [Token(Token = "0x4001AF5")] [GameSkin(false)] Maid, // Token: 0x04001AF6 RID: 6902 [Token(Token = "0x4001AF6")] [GameSkin(false)] SailorSuit, // Token: 0x04001AF7 RID: 6903 [Token(Token = "0x4001AF7")] [GameSkin(false)] Swimsuit, // Token: 0x04001AF8 RID: 6904 [Token(Token = "0x4001AF8")] [GameSkin(true)] BearMuppet, // Token: 0x04001AF9 RID: 6905 [Token(Token = "0x4001AF9")] [GameSkin(true)] Bunny, // Token: 0x04001AFA RID: 6906 [Token(Token = "0x4001AFA")] [GameSkin(true)] MidnightKitty, // Token: 0x04001AFB RID: 6907 [Token(Token = "0x4001AFB")] [GameSkin(true)] ChineseDress, // Token: 0x04001AFC RID: 6908 [Token(Token = "0x4001AFC")] [GameSkin(true)] Nurse }