using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000140 RID: 320 [Token(Token = "0x2000140")] public class GameSkinAttribute : PropertyAttribute { // Token: 0x1700006A RID: 106 // (get) Token: 0x06000F66 RID: 3942 RVA: 0x00024B20 File Offset: 0x00022D20 [Token(Token = "0x1700006A")] public bool ForDLC { [Token(Token = "0x6000F66")] [Address(RVA = "0x34A550", Offset = "0x348D50", VA = "0x18034A550")] get; } // Token: 0x06000F67 RID: 3943 RVA: 0x00024B34 File Offset: 0x00022D34 [Token(Token = "0x6000F67")] [Address(RVA = "0x50D9C0", Offset = "0x50C1C0", VA = "0x18050D9C0")] public GameSkinAttribute(bool forDLC) { this.ForDLC = forDLC; } }