using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001FA RID: 506 [Token(Token = "0x20001FA")] [CreateAssetMenu] public class GameSpatialHashSettings : ScriptableObject { // Token: 0x170000BC RID: 188 // (get) Token: 0x06001423 RID: 5155 RVA: 0x0002E210 File Offset: 0x0002C410 [Token(Token = "0x170000BC")] public SpatialHashGridDataMap GridDataMap { [Token(Token = "0x6001423")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] get { return this.gridDataMap; } } // Token: 0x06001424 RID: 5156 RVA: 0x0002E224 File Offset: 0x0002C424 [Token(Token = "0x6001424")] [Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")] public GameSpatialHashSettings() { } // Token: 0x04001F57 RID: 8023 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F57")] [SerializeField] private SpatialHashGridDataMap gridDataMap; }