using System; using Cpp2IlInjected; // Token: 0x020002C6 RID: 710 [Token(Token = "0x20002C6")] public enum GameTipStyle { // Token: 0x04002466 RID: 9318 [Token(Token = "0x4002466")] SaveGame = 1, // Token: 0x04002467 RID: 9319 [Token(Token = "0x4002467")] AttackAndJump, // Token: 0x04002468 RID: 9320 [Token(Token = "0x4002468")] AimAndShoot, // Token: 0x04002469 RID: 9321 [Token(Token = "0x4002469")] ReplyManaCrystal, // Token: 0x0400246A RID: 9322 [Token(Token = "0x400246A")] Dodge, // Token: 0x0400246B RID: 9323 [Token(Token = "0x400246B")] Dash, // Token: 0x0400246C RID: 9324 [Token(Token = "0x400246C")] RegenerateMana, // Token: 0x0400246D RID: 9325 [Token(Token = "0x400246D")] Item, // Token: 0x0400246E RID: 9326 [Token(Token = "0x400246E")] Chant, // Token: 0x0400246F RID: 9327 [Token(Token = "0x400246F")] FastChant, // Token: 0x04002470 RID: 9328 [Token(Token = "0x4002470")] MagicSelection, // Token: 0x04002471 RID: 9329 [Token(Token = "0x4002471")] Counter, // Token: 0x04002472 RID: 9330 [Token(Token = "0x4002472")] LockEnemy, // Token: 0x04002473 RID: 9331 [Token(Token = "0x4002473")] WindMagic, // Token: 0x04002474 RID: 9332 [Token(Token = "0x4002474")] AirAttack, // Token: 0x04002475 RID: 9333 [Token(Token = "0x4002475")] IceMagic, // Token: 0x04002476 RID: 9334 [Token(Token = "0x4002476")] FireMagic, // Token: 0x04002477 RID: 9335 [Token(Token = "0x4002477")] EarlyAccess, // Token: 0x04002478 RID: 9336 [Token(Token = "0x4002478")] UpgradeAndTrade, // Token: 0x04002479 RID: 9337 [Token(Token = "0x4002479")] CurseState, // Token: 0x0400247A RID: 9338 [Token(Token = "0x400247A")] EarlyAccessHiddenArea, // Token: 0x0400247B RID: 9339 [Token(Token = "0x400247B")] ThunderMagic, // Token: 0x0400247C RID: 9340 [Token(Token = "0x400247C")] CanNotBack, // Token: 0x0400247D RID: 9341 [Token(Token = "0x400247D")] Teleport }