using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x0200031C RID: 796 [Token(Token = "0x200031C")] public class GameTipTest : MonoBehaviour { // Token: 0x06001FD0 RID: 8144 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001FD0")] [Address(RVA = "0x50E2C0", Offset = "0x50CAC0", VA = "0x18050E2C0")] private void TestGameTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001FD1 RID: 8145 RVA: 0x0004CC20 File Offset: 0x0004AE20 [Token(Token = "0x6001FD1")] [Address(RVA = "0x50E550", Offset = "0x50CD50", VA = "0x18050E550")] private void TestPreviousTip() { GameTipStyle gameTipStyle = this.style.MovePrevious(true); this.style = gameTipStyle; this.TestGameTip(); } // Token: 0x06001FD2 RID: 8146 RVA: 0x0004CC48 File Offset: 0x0004AE48 [Token(Token = "0x6001FD2")] [Address(RVA = "0x50E500", Offset = "0x50CD00", VA = "0x18050E500")] private void TestNextTip() { GameTipStyle gameTipStyle = this.style.MoveNext(true); this.style = gameTipStyle; this.TestGameTip(); } // Token: 0x06001FD3 RID: 8147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001FD3")] [Address(RVA = "0x50E210", Offset = "0x50CA10", VA = "0x18050E210")] private GameFontPack GetFontPack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001FD4 RID: 8148 RVA: 0x0004CC70 File Offset: 0x0004AE70 [Token(Token = "0x6001FD4")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public GameTipTest() { } // Token: 0x04002958 RID: 10584 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002958")] [SerializeField] private UIGameTip gameTip; // Token: 0x04002959 RID: 10585 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002959")] [SerializeField] private TextAsset systemText; // Token: 0x0400295A RID: 10586 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400295A")] [SerializeField] private TextAsset gameTipText; // Token: 0x0400295B RID: 10587 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400295B")] [SerializeField] private GameLanguage language; // Token: 0x0400295C RID: 10588 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400295C")] [SerializeField] private GameTipStyle style; // Token: 0x0400295D RID: 10589 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400295D")] [SerializeField] private GameFontPack[] fontPacks; }