using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001FD RID: 509 [Token(Token = "0x20001FD")] [CreateAssetMenu] public class GameUIPackage : ScriptableObject { // Token: 0x170000BD RID: 189 // (get) Token: 0x06001427 RID: 5159 RVA: 0x0002E26C File Offset: 0x0002C46C [Token(Token = "0x170000BD")] public Sprite[] SaveLocationSprites { [Token(Token = "0x6001427")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] get { return this.saveLocationSprites; } } // Token: 0x06001428 RID: 5160 RVA: 0x0002E280 File Offset: 0x0002C480 [Token(Token = "0x6001428")] [Address(RVA = "0x43C8B0", Offset = "0x43B0B0", VA = "0x18043C8B0")] public GameUIPackage() { } // Token: 0x04001F5B RID: 8027 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F5B")] [SerializeField] private Sprite[] saveLocationSprites; }