using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D5 RID: 213 [Token(Token = "0x20000D5")] public class GhostAEffectPlay : MonoBehaviour { // Token: 0x06000B6D RID: 2925 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6D")] [Address(RVA = "0x1563F20", Offset = "0x1562720", VA = "0x181563F20")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6E RID: 2926 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6E")] [Address(RVA = "0x1566450", Offset = "0x1564C50", VA = "0x181566450")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B6F RID: 2927 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B6F")] [Address(RVA = "0x1564E90", Offset = "0x1563690", VA = "0x181564E90")] public void PlaySplash01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B70 RID: 2928 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B70")] [Address(RVA = "0x1564FC0", Offset = "0x15637C0", VA = "0x181564FC0")] public void PlaySplash02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B71 RID: 2929 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B71")] [Address(RVA = "0x1564850", Offset = "0x1563050", VA = "0x181564850")] public void PlayComboA01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B72 RID: 2930 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B72")] [Address(RVA = "0x1564980", Offset = "0x1563180", VA = "0x181564980")] public void PlayComboA02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B73 RID: 2931 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B73")] [Address(RVA = "0x1564AB0", Offset = "0x15632B0", VA = "0x181564AB0")] public void PlayComboA03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B74 RID: 2932 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B74")] [Address(RVA = "0x1565190", Offset = "0x1563990", VA = "0x181565190")] public void RightBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B75 RID: 2933 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B75")] [Address(RVA = "0x1564720", Offset = "0x1562F20", VA = "0x181564720")] public void LeftBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B76 RID: 2934 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B76")] [Address(RVA = "0x15653F0", Offset = "0x1563BF0", VA = "0x1815653F0")] public void RunAttackEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B77 RID: 2935 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B77")] [Address(RVA = "0x15652C0", Offset = "0x1563AC0", VA = "0x1815652C0")] public void RotateAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B78 RID: 2936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B78")] [Address(RVA = "0x1565CA0", Offset = "0x15644A0", VA = "0x181565CA0")] public void SlapAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B79 RID: 2937 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B79")] [Address(RVA = "0x1565060", Offset = "0x1563860", VA = "0x181565060")] public void PressAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B7A RID: 2938 RVA: 0x0001BD34 File Offset: 0x00019F34 [Token(Token = "0x6000B7A")] [Address(RVA = "0x1565DD0", Offset = "0x15645D0", VA = "0x181565DD0")] public void StopAttackEffect() { GameObject gameObject = this.g_Rotate.GetGameObject(); int num = 0; if (gameObject != num) { GhostAAttackRotate component = this.g_Rotate.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.Stop(); return; } } } // Token: 0x06000B7B RID: 2939 RVA: 0x0001BD84 File Offset: 0x00019F84 [Token(Token = "0x6000B7B")] [Address(RVA = "0x7A5270", Offset = "0x7A3A70", VA = "0x1807A5270")] public void PlaySESwing() { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } // Token: 0x06000B7C RID: 2940 RVA: 0x0001BDC0 File Offset: 0x00019FC0 [Token(Token = "0x6000B7C")] [Address(RVA = "0x1564BE0", Offset = "0x15633E0", VA = "0x181564BE0")] public void PlaySEAttack(int i) { this.g_SEAttack.gameObject.SetActive(true); this.g_SEAttack.Play(i, 1f, 1f); } // Token: 0x06000B7D RID: 2941 RVA: 0x0001BDFC File Offset: 0x00019FFC [Token(Token = "0x6000B7D")] [Address(RVA = "0x1564E30", Offset = "0x1563630", VA = "0x181564E30")] public void PlaySERotate() { this.g_SERotate.gameObject.SetActive(true); this.g_SERotate.PlayRandom(1f, 1f); } // Token: 0x06000B7E RID: 2942 RVA: 0x0001BE38 File Offset: 0x0001A038 [Token(Token = "0x6000B7E")] [Address(RVA = "0x1564D10", Offset = "0x1563510", VA = "0x181564D10")] public void PlaySEMonster() { this.g_SEMonster.gameObject.SetActive(true); this.g_SEMonster.PlayRandom(1f, 1f); } // Token: 0x06000B7F RID: 2943 RVA: 0x0001BE74 File Offset: 0x0001A074 [Token(Token = "0x6000B7F")] [Address(RVA = "0x1564CB0", Offset = "0x15634B0", VA = "0x181564CB0")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000B80 RID: 2944 RVA: 0x0001BEB0 File Offset: 0x0001A0B0 [Token(Token = "0x6000B80")] [Address(RVA = "0x1564C50", Offset = "0x1563450", VA = "0x181564C50")] public void PlaySEDeath() { this.g_SEDeath.gameObject.SetActive(true); this.g_SEDeath.PlayRandom(1f, 1f); } // Token: 0x06000B81 RID: 2945 RVA: 0x0001BEEC File Offset: 0x0001A0EC [Token(Token = "0x6000B81")] [Address(RVA = "0x1564D70", Offset = "0x1563570", VA = "0x181564D70")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000B82 RID: 2946 RVA: 0x0001BF3C File Offset: 0x0001A13C [Token(Token = "0x6000B82")] [Address(RVA = "0x1565530", Offset = "0x1563D30", VA = "0x181565530")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000B83 RID: 2947 RVA: 0x0001BF50 File Offset: 0x0001A150 [Token(Token = "0x6000B83")] [Address(RVA = "0x1565520", Offset = "0x1563D20", VA = "0x181565520")] public void SetMoveEnable(bool bEnable) { this.g_bMove = bEnable; } // Token: 0x06000B84 RID: 2948 RVA: 0x0001BF64 File Offset: 0x0001A164 [Token(Token = "0x6000B84")] [Address(RVA = "0x1565540", Offset = "0x1563D40", VA = "0x181565540")] public void SetTimeScale(float fTimeScale) { this.g_Splash01.SetTimeScale(fTimeScale); GameObject gameObject = this.g_Splash01.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } GameObject gameObject2 = this.g_Splash02.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { GhostAAttackSplash02 component = gameObject2.GetComponent(); component.g_Mat01.SetFloat("_TimeScale", fTimeScale); component.g_Mat02.SetFloat("_TimeScale", fTimeScale); component.g_Mat03.SetFloat("_TimeScale", fTimeScale); component.g_Mat04.SetFloat("_TimeScale", fTimeScale); } this.g_ComboA01.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_ComboA01.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_ComboA02.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_ComboA02.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_ComboA03.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_ComboA03.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_RightBack.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_RightBack.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_LeftBack.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_LeftBack.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Run.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_Run.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Rotate.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_Rotate.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale); } this.g_Slap.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_Slap.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_Press.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_Press.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000B85 RID: 2949 RVA: 0x0001C21C File Offset: 0x0001A41C [Token(Token = "0x6000B85")] [Address(RVA = "0x1566DE0", Offset = "0x15655E0", VA = "0x181566DE0")] public GhostAEffectPlay() { } // Token: 0x0400135F RID: 4959 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400135F")] [SerializeField] private string ghostASplash01Path; // Token: 0x04001360 RID: 4960 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001360")] [SerializeField] private string ghostASplash02Path; // Token: 0x04001361 RID: 4961 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001361")] [SerializeField] private string ghostAComboA01Path; // Token: 0x04001362 RID: 4962 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001362")] [SerializeField] private string ghostAComboA02Path; // Token: 0x04001363 RID: 4963 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001363")] [SerializeField] private string ghostAComboA03Path; // Token: 0x04001364 RID: 4964 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001364")] [SerializeField] private string ghostARightBackPath; // Token: 0x04001365 RID: 4965 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001365")] [SerializeField] private string ghostAgLeftBackPath; // Token: 0x04001366 RID: 4966 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001366")] [SerializeField] private string ghostARunPath; // Token: 0x04001367 RID: 4967 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001367")] [SerializeField] private string ghostARotatePath; // Token: 0x04001368 RID: 4968 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001368")] [SerializeField] private string ghostASlapPath; // Token: 0x04001369 RID: 4969 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001369")] [SerializeField] private string ghostAPressPath; // Token: 0x0400136A RID: 4970 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400136A")] [SerializeField] private string sESwingPath; // Token: 0x0400136B RID: 4971 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400136B")] [SerializeField] private string sEAttackPath; // Token: 0x0400136C RID: 4972 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400136C")] [SerializeField] private string sERotatePath; // Token: 0x0400136D RID: 4973 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400136D")] [SerializeField] private string sEMonsterPath; // Token: 0x0400136E RID: 4974 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400136E")] [SerializeField] private string sEDestoryPath; // Token: 0x0400136F RID: 4975 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400136F")] [SerializeField] private string sEDeathPath; // Token: 0x04001370 RID: 4976 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001370")] [SerializeField] private string sEMovePath; // Token: 0x04001371 RID: 4977 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001371")] private Transform g_EffectParent; // Token: 0x04001372 RID: 4978 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001372")] private EffectPool g_Splash01; // Token: 0x04001373 RID: 4979 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001373")] private EffectPool g_Splash02; // Token: 0x04001374 RID: 4980 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001374")] private Vector3 g_v3SplashPos; // Token: 0x04001375 RID: 4981 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4001375")] private Vector3 g_v3SplashDir; // Token: 0x04001376 RID: 4982 [Token(Token = "0x4001376")] private const int g_iSplashNum = 5; // Token: 0x04001377 RID: 4983 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001377")] private int g_iSplashVal; // Token: 0x04001378 RID: 4984 [Token(Token = "0x4001378")] private const float g_fSplashTime = 0.2f; // Token: 0x04001379 RID: 4985 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4001379")] private float g_fSplashTimeVal; // Token: 0x0400137A RID: 4986 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400137A")] private bool g_bSplash; // Token: 0x0400137B RID: 4987 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400137B")] private EffectPool g_ComboA01; // Token: 0x0400137C RID: 4988 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400137C")] private EffectPool g_ComboA02; // Token: 0x0400137D RID: 4989 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400137D")] private EffectPool g_ComboA03; // Token: 0x0400137E RID: 4990 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400137E")] private EffectPool g_RightBack; // Token: 0x0400137F RID: 4991 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400137F")] private EffectPool g_LeftBack; // Token: 0x04001380 RID: 4992 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001380")] private EffectPool g_Run; // Token: 0x04001381 RID: 4993 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001381")] private EffectPool g_Rotate; // Token: 0x04001382 RID: 4994 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001382")] private EffectPool g_Slap; // Token: 0x04001383 RID: 4995 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001383")] private EffectPool g_Press; // Token: 0x04001384 RID: 4996 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001384")] private SoundEffect g_SESwing; // Token: 0x04001385 RID: 4997 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001385")] private SoundEffect g_SEAttack; // Token: 0x04001386 RID: 4998 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001386")] private SoundEffect g_SERotate; // Token: 0x04001387 RID: 4999 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001387")] private SoundEffect g_SEMonster; // Token: 0x04001388 RID: 5000 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001388")] private SoundEffect g_SEDestory; // Token: 0x04001389 RID: 5001 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001389")] private SoundEffect g_SEDeath; // Token: 0x0400138A RID: 5002 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400138A")] private SoundEffect g_SEMove; // Token: 0x0400138B RID: 5003 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400138B")] private bool g_bMove = true; // Token: 0x0400138C RID: 5004 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x400138C")] private float g_fMoveSpeed; // Token: 0x0400138D RID: 5005 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400138D")] private float g_fMoveVolume = 1f; }