using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D8 RID: 216 [Token(Token = "0x20000D8")] public class GhostCEffectPlay : MonoBehaviour { // Token: 0x06000BBA RID: 3002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBA")] [Address(RVA = "0x156E280", Offset = "0x156CA80", VA = "0x18156E280")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBB RID: 3003 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBB")] [Address(RVA = "0x15710E0", Offset = "0x156F8E0", VA = "0x1815710E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBC RID: 3004 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBC")] [Address(RVA = "0x156F200", Offset = "0x156DA00", VA = "0x18156F200")] public void PlayBit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBD RID: 3005 RVA: 0x0001C9FC File Offset: 0x0001ABFC [Token(Token = "0x6000BBD")] [Address(RVA = "0x15710C0", Offset = "0x156F8C0", VA = "0x1815710C0")] public void UpdateTarget(Vector3 Target) { float z = Target.z; this.g_v3Target.z = z; } // Token: 0x06000BBE RID: 3006 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBE")] [Address(RVA = "0x156FE50", Offset = "0x156E650", VA = "0x18156FE50")] public void PlaySpitEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBF RID: 3007 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBF")] [Address(RVA = "0x1570590", Offset = "0x156ED90", VA = "0x181570590")] public void PlaySpitFireEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC0 RID: 3008 RVA: 0x0001CA1C File Offset: 0x0001AC1C [Token(Token = "0x6000BC0")] [Address(RVA = "0x156E270", Offset = "0x156CA70", VA = "0x18156E270")] public void CloseSpitFireSE() { this.g_bRedSpitFire = false; this.g_bSESpitFire = false; } // Token: 0x06000BC1 RID: 3009 RVA: 0x0001CA38 File Offset: 0x0001AC38 [Token(Token = "0x6000BC1")] [Address(RVA = "0x156FD70", Offset = "0x156E570", VA = "0x18156FD70")] public void PlaySEMove() { /* An exception occurred when decompiling this method (06000BC1) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::PlaySEMove() ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000BC2 RID: 3010 RVA: 0x0001CAA4 File Offset: 0x0001ACA4 [Token(Token = "0x6000BC2")] [Address(RVA = "0x1570950", Offset = "0x156F150", VA = "0x181570950")] public void StopSELoopSoune() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num) { this.g_SEMove.Stop(); } } // Token: 0x06000BC3 RID: 3011 RVA: 0x0001CAD8 File Offset: 0x0001ACD8 [Token(Token = "0x6000BC3")] [Address(RVA = "0x1570890", Offset = "0x156F090", VA = "0x181570890")] public void SetMoveVolume(float fVolume) { /* An exception occurred when decompiling this method (06000BC3) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::SetMoveVolume(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000BC4 RID: 3012 RVA: 0x0001CB04 File Offset: 0x0001AD04 [Token(Token = "0x6000BC4")] [Address(RVA = "0x156F9B0", Offset = "0x156E1B0", VA = "0x18156F9B0")] public void PlaySEBite() { SoundEffect soundEffect = this.g_SEBite; int num = 0; if (soundEffect != num) { this.g_SEBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEBite; int num2 = 0; soundEffect2.Play(num2, 1f, 1f); } } // Token: 0x06000BC5 RID: 3013 RVA: 0x0001CB58 File Offset: 0x0001AD58 [Token(Token = "0x6000BC5")] [Address(RVA = "0x156FA70", Offset = "0x156E270", VA = "0x18156FA70")] public void PlaySEDashBite() { SoundEffect soundEffect = this.g_SEDashBite; int num = 0; if (soundEffect != num) { this.g_SEDashBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEDashBite; int num2 = 0; soundEffect2.Play(num2, 1f, 0.6f); } } // Token: 0x06000BC6 RID: 3014 RVA: 0x0001CBAC File Offset: 0x0001ADAC [Token(Token = "0x6000BC6")] [Address(RVA = "0x156F2B0", Offset = "0x156DAB0", VA = "0x18156F2B0")] public void PlayDamaged() { SoundEffect soundEffect = this.g_SEBite; int num = 0; if (soundEffect != num) { this.g_SEBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEBite; int num2 = 0; soundEffect2.Play(num2, 1f, 1.5f); } EffectPool effectPool = this.g_Hidden; if (effectPool != 0) { effectPool.Stop((float)num); this.g_bHiddenMove = false; } EffectPool effectPool2 = this.g_RedSpitFire; if (effectPool2 != 0) { effectPool2.Stop((float)num); this.g_bRedSpitFire = false; this.g_bSESpitFire = false; } EffectPool effectPool3 = this.g_EffLightningCharge; if (effectPool3 != 0) { effectPool3.Stop(1.5f); } this.g_bIsCharge = false; } // Token: 0x06000BC7 RID: 3015 RVA: 0x0001CC5C File Offset: 0x0001AE5C [Token(Token = "0x6000BC7")] [Address(RVA = "0x15707C0", Offset = "0x156EFC0", VA = "0x1815707C0")] public void PlaySpit() { SoundEffect soundEffect = this.g_SESpit; int num = 0; if (soundEffect != num) { this.g_SESpit.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SESpit; int num2 = 0; soundEffect2.Play(num2, 1f, 0.75f); } } // Token: 0x06000BC8 RID: 3016 RVA: 0x0001CCB0 File Offset: 0x0001AEB0 [Token(Token = "0x6000BC8")] [Address(RVA = "0x1570700", Offset = "0x156EF00", VA = "0x181570700")] public void PlaySpitFire() { SoundEffect soundEffect = this.g_SESpit; int num = 0; if (soundEffect != num) { this.g_SESpit.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SESpit; int num2 = 0; soundEffect2.Play(num2, 1f, 1f); } } // Token: 0x06000BC9 RID: 3017 RVA: 0x0001CD04 File Offset: 0x0001AF04 [Token(Token = "0x6000BC9")] [Address(RVA = "0x156FB40", Offset = "0x156E340", VA = "0x18156FB40")] public void PlaySEDead() { SoundEffect soundEffect = this.g_SEBite; int num = 0; if (soundEffect != num) { this.g_SEBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEBite; int num2 = 0; soundEffect2.Play(num2, 1f, 0.5f); this.g_bMoveVolumeDeath = true; } EffectPool effectPool = this.g_Hidden; if (effectPool != 0) { effectPool.Stop((float)num); this.g_bHiddenMove = false; } EffectPool effectPool2 = this.g_RedSpitFire; if (effectPool2 != 0) { effectPool2.Stop((float)num); this.g_bRedSpitFire = false; this.g_bSESpitFire = false; } EffectPool effectPool3 = this.g_EffLightningSpeedUp; if (effectPool3 != 0) { effectPool3.Stop(1.5f); } EffectPool effectPool4 = this.g_EffLightningCharge; if (effectPool4 != 0) { effectPool4.Stop(1.5f); } this.g_bIsCharge = false; this.g_bSELightningMode = false; } // Token: 0x06000BCA RID: 3018 RVA: 0x0001CDDC File Offset: 0x0001AFDC [Token(Token = "0x6000BCA")] [Address(RVA = "0x156FCB0", Offset = "0x156E4B0", VA = "0x18156FCB0")] public void PlaySEDestroy() { SoundEffect soundEffect = this.g_SEDestroy; int num = 0; if (soundEffect != num) { this.g_SEDestroy.gameObject.SetActive(true); this.g_SEDestroy.PlayRandom(1f, 1f); } } // Token: 0x06000BCB RID: 3019 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCB")] [Address(RVA = "0x156F830", Offset = "0x156E030", VA = "0x18156F830")] public void PlayHidden() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCC RID: 3020 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCC")] [Address(RVA = "0x156F750", Offset = "0x156DF50", VA = "0x18156F750")] public void PlayHiddenEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCD RID: 3021 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCD")] [Address(RVA = "0x156F3F0", Offset = "0x156DBF0", VA = "0x18156F3F0")] public void PlayEffLightCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCE RID: 3022 RVA: 0x0001CE28 File Offset: 0x0001B028 [Token(Token = "0x6000BCE")] [Address(RVA = "0x15708D0", Offset = "0x156F0D0", VA = "0x1815708D0")] public void StopEffLightCharge() { EffectPool effectPool = this.g_EffLightningCharge; if (effectPool != 0) { effectPool.Stop(1.5f); } this.g_bIsCharge = false; } // Token: 0x06000BCF RID: 3023 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCF")] [Address(RVA = "0x156F590", Offset = "0x156DD90", VA = "0x18156F590")] public void PlayEffLightningSpeedUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BD0 RID: 3024 RVA: 0x0001CE54 File Offset: 0x0001B054 [Token(Token = "0x6000BD0")] [Address(RVA = "0x1570910", Offset = "0x156F110", VA = "0x181570910")] public void StopEffLightningSpeedUp() { EffectPool effectPool = this.g_EffLightningSpeedUp; if (effectPool != 0) { effectPool.Stop(1.5f); } this.g_bSELightningMode = false; } // Token: 0x06000BD1 RID: 3025 RVA: 0x0001CE80 File Offset: 0x0001B080 [Token(Token = "0x6000BD1")] [Address(RVA = "0x1571AB0", Offset = "0x15702B0", VA = "0x181571AB0")] public GhostCEffectPlay() { float z = Vector3.zero.z; this.g_v3Target.z = z; base..ctor(); } // Token: 0x040013F0 RID: 5104 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40013F0")] [SerializeField] private string ghostCBitePath; // Token: 0x040013F1 RID: 5105 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40013F1")] [SerializeField] private string ghostCSpitShotPath; // Token: 0x040013F2 RID: 5106 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40013F2")] [SerializeField] private string ghostCSpitBulletPath; // Token: 0x040013F3 RID: 5107 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40013F3")] [SerializeField] private string ghostCBulletCollisionPath; // Token: 0x040013F4 RID: 5108 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40013F4")] [SerializeField] private string ghostCBulletCollision02Path; // Token: 0x040013F5 RID: 5109 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40013F5")] [SerializeField] private string ghostCHiddenPath; // Token: 0x040013F6 RID: 5110 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40013F6")] [SerializeField] private string ghostCHiddenEndPath; // Token: 0x040013F7 RID: 5111 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40013F7")] [SerializeField] private string ghostCRedSpitBulletPath; // Token: 0x040013F8 RID: 5112 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40013F8")] [SerializeField] private string ghostCRedSpitFirePath; // Token: 0x040013F9 RID: 5113 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40013F9")] [SerializeField] private string effLightningChargePath; // Token: 0x040013FA RID: 5114 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40013FA")] [SerializeField] private string effLightnighSpeedUpPath; // Token: 0x040013FB RID: 5115 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40013FB")] [SerializeField] private string effLightningBallPath; // Token: 0x040013FC RID: 5116 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40013FC")] [SerializeField] private string effLightningBallCollisionPath; // Token: 0x040013FD RID: 5117 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40013FD")] [SerializeField] private string sEMovePath; // Token: 0x040013FE RID: 5118 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40013FE")] [SerializeField] private string sEBitePath; // Token: 0x040013FF RID: 5119 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40013FF")] [SerializeField] private string sESpitPath; // Token: 0x04001400 RID: 5120 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001400")] [SerializeField] private string sEDestroyPath; // Token: 0x04001401 RID: 5121 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001401")] [SerializeField] private string sEDashBitePath; // Token: 0x04001402 RID: 5122 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001402")] [SerializeField] private string sEHiddenMovePath; // Token: 0x04001403 RID: 5123 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001403")] [SerializeField] private string sESpitFirePath; // Token: 0x04001404 RID: 5124 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001404")] [SerializeField] private string sELightningChargePath; // Token: 0x04001405 RID: 5125 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001405")] [SerializeField] private string sELightningModePath; // Token: 0x04001406 RID: 5126 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001406")] [SerializeField] private string sELightningModeLoopPath; // Token: 0x04001407 RID: 5127 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001407")] [SerializeField] private string sELightningBallCollisionPath; // Token: 0x04001408 RID: 5128 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001408")] private Transform g_EffectParent; // Token: 0x04001409 RID: 5129 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001409")] private Transform g_ShotPoint; // Token: 0x0400140A RID: 5130 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400140A")] private EffectPool g_Bite; // Token: 0x0400140B RID: 5131 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400140B")] private EffectPool g_Shot; // Token: 0x0400140C RID: 5132 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400140C")] private EffectPool g_SpitBullet; // Token: 0x0400140D RID: 5133 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400140D")] private EffectPool g_BulletCollision; // Token: 0x0400140E RID: 5134 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400140E")] private EffectPool g_BulletCollision02; // Token: 0x0400140F RID: 5135 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400140F")] private EffectPool g_Hidden; // Token: 0x04001410 RID: 5136 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001410")] private EffectPool g_HiddenEnd; // Token: 0x04001411 RID: 5137 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001411")] private EffectPool g_RedSpitBullet; // Token: 0x04001412 RID: 5138 [Token(Token = "0x4001412")] private const int g_iRedSpitBulletNum = 6; // Token: 0x04001413 RID: 5139 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001413")] private EffectPool g_RedSpitFire; // Token: 0x04001414 RID: 5140 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001414")] private bool g_bRedSpitFire; // Token: 0x04001415 RID: 5141 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001415")] private EffectPool g_EffLightningCharge; // Token: 0x04001416 RID: 5142 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001416")] private EffectPool g_EffLightningSpeedUp; // Token: 0x04001417 RID: 5143 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001417")] private EffectPool g_EffLightningBall; // Token: 0x04001418 RID: 5144 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001418")] private EffectPool g_EffLightningBallCollision; // Token: 0x04001419 RID: 5145 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001419")] private SoundEffect g_SEMove; // Token: 0x0400141A RID: 5146 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400141A")] private SoundEffect g_SEBite; // Token: 0x0400141B RID: 5147 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400141B")] private SoundEffect g_SESpit; // Token: 0x0400141C RID: 5148 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400141C")] private SoundEffect g_SEDestroy; // Token: 0x0400141D RID: 5149 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400141D")] private SoundEffect g_SEDashBite; // Token: 0x0400141E RID: 5150 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400141E")] private SoundEffect g_SEHiddenMove; // Token: 0x0400141F RID: 5151 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400141F")] private SoundEffect g_SELightningCharge; // Token: 0x04001420 RID: 5152 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001420")] private SoundEffect g_SELightningMode; // Token: 0x04001421 RID: 5153 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001421")] private SoundEffect g_SELightningModeLoop; // Token: 0x04001422 RID: 5154 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001422")] private SoundEffectPool g_SEPLightningBallCollision; // Token: 0x04001423 RID: 5155 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001423")] private bool g_bHiddenMove; // Token: 0x04001424 RID: 5156 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4001424")] private float g_fHiddenVolume; // Token: 0x04001425 RID: 5157 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001425")] private float g_fHiddenPitch = 1f; // Token: 0x04001426 RID: 5158 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001426")] private SoundEffect g_SESpitFire; // Token: 0x04001427 RID: 5159 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001427")] private bool g_bSESpitFire; // Token: 0x04001428 RID: 5160 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4001428")] private float g_fSESpitFireVolume; // Token: 0x04001429 RID: 5161 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001429")] private bool g_bMoveVolumeDeath; // Token: 0x0400142A RID: 5162 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x400142A")] private float g_fMoveVolume; // Token: 0x0400142B RID: 5163 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400142B")] private float g_fMoveVolumeDeath; // Token: 0x0400142C RID: 5164 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x400142C")] private float g_fMovePitch; // Token: 0x0400142D RID: 5165 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400142D")] private float g_fSEChargeVolume; // Token: 0x0400142E RID: 5166 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x400142E")] private float g_fSEChargePitch; // Token: 0x0400142F RID: 5167 [Token(Token = "0x400142F")] private const float g_fSEChargePitchSpeed = 0.9f; // Token: 0x04001430 RID: 5168 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001430")] private bool g_bIsCharge; // Token: 0x04001431 RID: 5169 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x4001431")] private float g_fSELightningModeVolume; // Token: 0x04001432 RID: 5170 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001432")] private bool g_bSELightningMode; // Token: 0x04001433 RID: 5171 [FieldOffset(Offset = "0x1EC")] [Token(Token = "0x4001433")] private Vector3 g_v3Target; }