using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DA RID: 218 [Token(Token = "0x20000DA")] public class GhostDEffectPlay : MonoBehaviour { // Token: 0x06000BE0 RID: 3040 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BE0")] [Address(RVA = "0x1572D60", Offset = "0x1571560", VA = "0x181572D60")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BE1 RID: 3041 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BE1")] [Address(RVA = "0x1574950", Offset = "0x1573150", VA = "0x181574950")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BE2 RID: 3042 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BE2")] [Address(RVA = "0x1572C20", Offset = "0x1571420", VA = "0x181572C20")] public void CreateEnemy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BE3 RID: 3043 RVA: 0x0001D1A8 File Offset: 0x0001B3A8 [Token(Token = "0x6000BE3")] [Address(RVA = "0x1574410", Offset = "0x1572C10", VA = "0x181574410")] public void RemoveEnemy() { this.g_BodyEffect.Stop(true); this.g_DeathEffect.Stop(true); } // Token: 0x06000BE4 RID: 3044 RVA: 0x0001D1D4 File Offset: 0x0001B3D4 [Token(Token = "0x6000BE4")] [Address(RVA = "0x1574450", Offset = "0x1572C50", VA = "0x181574450")] public void SetFeelPlayer(bool bFeel) { this.g_bFeelPlayer = bFeel; } // Token: 0x06000BE5 RID: 3045 RVA: 0x0001D1E8 File Offset: 0x0001B3E8 [Token(Token = "0x6000BE5")] [Address(RVA = "0x1573EF0", Offset = "0x15726F0", VA = "0x181573EF0")] public void PlayEffectDead() { this.g_bDead = true; this.g_EffCharge.Stop(3f); } // Token: 0x06000BE6 RID: 3046 RVA: 0x0001D214 File Offset: 0x0001B414 [Token(Token = "0x6000BE6")] [Address(RVA = "0x1573F30", Offset = "0x1572730", VA = "0x181573F30")] public void PlayEffectDestory() { this.g_BodyEffect.Stop(true); this.g_DeathEffect.Play(true); } // Token: 0x06000BE7 RID: 3047 RVA: 0x0001D240 File Offset: 0x0001B440 [Token(Token = "0x6000BE7")] [Address(RVA = "0x1567D70", Offset = "0x1566570", VA = "0x181567D70")] public void PlayEffectCharge() { GameObject gameObject = this.g_EffCharge.NewUse(true); } // Token: 0x06000BE8 RID: 3048 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BE8")] [Address(RVA = "0x1573F70", Offset = "0x1572770", VA = "0x181573F70")] public void PlayEffectShot(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BE9 RID: 3049 RVA: 0x0001D260 File Offset: 0x0001B460 [Token(Token = "0x6000BE9")] [Address(RVA = "0x1573E70", Offset = "0x1572670", VA = "0x181573E70")] public void PlayEffLightningAttack() { this.g_SELightningAttack.PlayRandom(1f, 1f); this.g_EffCharge.Stop(3f); EffectPool effectPool = this.g_EffLightningAttack; if (effectPool != 0) { GameObject gameObject = effectPool.NewUse(true); this.g_bLightningAttack = true; this.g_fLightningAttackFrequencyVal = 0f; } } // Token: 0x06000BEA RID: 3050 RVA: 0x0001D2C0 File Offset: 0x0001B4C0 [Token(Token = "0x6000BEA")] [Address(RVA = "0x15745E0", Offset = "0x1572DE0", VA = "0x1815745E0")] public void StopEffLightningAttack() { EffectPool effectPool = this.g_EffLightningAttack; if (effectPool != 0) { effectPool.Stop(3f); this.g_bLightningAttack = false; } } // Token: 0x06000BEB RID: 3051 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BEB")] [Address(RVA = "0x1573C70", Offset = "0x1572470", VA = "0x181573C70")] public void PlayEffAttackFireDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BEC RID: 3052 RVA: 0x0001D2EC File Offset: 0x0001B4EC [Token(Token = "0x6000BEC")] [Address(RVA = "0x15745A0", Offset = "0x1572DA0", VA = "0x1815745A0")] public void StopEffAttackFireDash() { EffectPool effectPool = this.g_EffAttackFireDash; if (effectPool != 0) { effectPool.Stop(3f); this.g_bFireDashAttack = false; } } // Token: 0x06000BED RID: 3053 RVA: 0x0001D318 File Offset: 0x0001B518 [Token(Token = "0x6000BED")] [Address(RVA = "0x1574520", Offset = "0x1572D20", VA = "0x181574520")] public void StopAllEffect() { this.g_EffCharge.Stop(3f); EffectPool effectPool = this.g_EffLightningAttack; if (effectPool != 0) { effectPool.Stop(3f); this.g_bLightningAttack = false; } EffectPool effectPool2 = this.g_EffAttackFireDash; if (effectPool2 != 0) { effectPool2.Stop(3f); this.g_bFireDashAttack = false; } } // Token: 0x06000BEE RID: 3054 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BEE")] [Address(RVA = "0x1574460", Offset = "0x1572C60", VA = "0x181574460")] public void SetHit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BEF RID: 3055 RVA: 0x0001D378 File Offset: 0x0001B578 [Token(Token = "0x6000BEF")] [Address(RVA = "0x15742F0", Offset = "0x1572AF0", VA = "0x1815742F0")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000BF0 RID: 3056 RVA: 0x0001D3B4 File Offset: 0x0001B5B4 [Token(Token = "0x6000BF0")] [Address(RVA = "0x1574350", Offset = "0x1572B50", VA = "0x181574350")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { SoundEffect soundEffect2 = this.g_SEMove; float num2 = this.g_fSEMoveVolume; soundEffect2.PlayRandom(num2, num2); } } // Token: 0x06000BF1 RID: 3057 RVA: 0x0001D404 File Offset: 0x0001B604 [Token(Token = "0x6000BF1")] [Address(RVA = "0x15744D0", Offset = "0x1572CD0", VA = "0x1815744D0")] public void SetSeMoveVolume(float fVolume) { this.g_fSEMoveVolume = fVolume; } // Token: 0x06000BF2 RID: 3058 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF2")] [Address(RVA = "0x1573D00", Offset = "0x1572500", VA = "0x181573D00")] public void PlayEffAttackTips() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF3 RID: 3059 RVA: 0x0001D418 File Offset: 0x0001B618 [Token(Token = "0x6000BF3")] [Address(RVA = "0x15744E0", Offset = "0x1572CE0", VA = "0x1815744E0")] public void SetTimeScale(float fScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fScale); Common.SetEffectTimeScale(this.g_DeathEffect, fScale); } // Token: 0x06000BF4 RID: 3060 RVA: 0x0001D440 File Offset: 0x0001B640 [Token(Token = "0x6000BF4")] [Address(RVA = "0x15756E0", Offset = "0x1573EE0", VA = "0x1815756E0")] public GhostDEffectPlay() { } // Token: 0x04001451 RID: 5201 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001451")] private WizardGirlManage g_WGM; // Token: 0x04001452 RID: 5202 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001452")] [SerializeField] private string effectChargeObjectPath; // Token: 0x04001453 RID: 5203 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001453")] [SerializeField] private string effectShotObjectPath; // Token: 0x04001454 RID: 5204 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001454")] [SerializeField] private string effectBulletObjectPath; // Token: 0x04001455 RID: 5205 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001455")] [SerializeField] private string effectCollisionObjectPath; // Token: 0x04001456 RID: 5206 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001456")] [SerializeField] private string effectPlayerCollisionObjectPath; // Token: 0x04001457 RID: 5207 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001457")] [SerializeField] private string effLightningAttackPath; // Token: 0x04001458 RID: 5208 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001458")] [SerializeField] private string effLightningAttackCollisionPath; // Token: 0x04001459 RID: 5209 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001459")] [SerializeField] private string effAttackFireDashPath; // Token: 0x0400145A RID: 5210 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400145A")] [SerializeField] private string effAttackFireDashCollisionPath; // Token: 0x0400145B RID: 5211 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400145B")] [SerializeField] private string effAttackTipsPath; // Token: 0x0400145C RID: 5212 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400145C")] [SerializeField] private string sEMoveObjectPath; // Token: 0x0400145D RID: 5213 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400145D")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x0400145E RID: 5214 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400145E")] [SerializeField] private string sEBulletCollisionObjectPath; // Token: 0x0400145F RID: 5215 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400145F")] [SerializeField] private string sEBulletPlayerCollisionObjectPath; // Token: 0x04001460 RID: 5216 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001460")] [SerializeField] private string sELightningAttackPath; // Token: 0x04001461 RID: 5217 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001461")] [SerializeField] private string sELightningAttackCollisionPath; // Token: 0x04001462 RID: 5218 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001462")] [SerializeField] private string sEAttackTipsPath; // Token: 0x04001463 RID: 5219 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001463")] private EffectPool g_EffCharge; // Token: 0x04001464 RID: 5220 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001464")] private EffectPool g_EffShot; // Token: 0x04001465 RID: 5221 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001465")] private EffectPool g_EffBullet; // Token: 0x04001466 RID: 5222 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001466")] private EffectPool g_EffCollision; // Token: 0x04001467 RID: 5223 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001467")] private EffectPool g_EffPlayerCollision; // Token: 0x04001468 RID: 5224 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001468")] private EffectPool g_EffLightningAttack; // Token: 0x04001469 RID: 5225 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001469")] private EffectPool g_EffLightningAttackCollision; // Token: 0x0400146A RID: 5226 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400146A")] private EffectPool g_EffAttackFireDash; // Token: 0x0400146B RID: 5227 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400146B")] private EffectPool g_EffAttackFireDashCollision; // Token: 0x0400146C RID: 5228 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400146C")] private EffectPool g_EffAttackTips; // Token: 0x0400146D RID: 5229 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400146D")] private SoundEffect g_SEMove; // Token: 0x0400146E RID: 5230 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400146E")] private SoundEffect g_SEDestory; // Token: 0x0400146F RID: 5231 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400146F")] private SoundEffect g_SELightningAttack; // Token: 0x04001470 RID: 5232 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001470")] private SoundEffect g_SEAttackTips; // Token: 0x04001471 RID: 5233 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001471")] private SoundEffectPool g_SEBulletCollision; // Token: 0x04001472 RID: 5234 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001472")] private SoundEffectPool g_SEBulletPlayerCollision; // Token: 0x04001473 RID: 5235 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001473")] private SoundEffectPool g_SEPLightningAttackCollision; // Token: 0x04001474 RID: 5236 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001474")] private float g_fSEMoveVolume; // Token: 0x04001475 RID: 5237 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001475")] private Material g_Mat; // Token: 0x04001476 RID: 5238 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001476")] private Color g_EyeColor; // Token: 0x04001477 RID: 5239 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001477")] private Color g_BodyColor; // Token: 0x04001478 RID: 5240 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001478")] private Color g_DefaultColor; // Token: 0x04001479 RID: 5241 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001479")] private bool g_bFeelPlayer; // Token: 0x0400147A RID: 5242 [FieldOffset(Offset = "0x171")] [Token(Token = "0x400147A")] private bool g_bDead; // Token: 0x0400147B RID: 5243 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400147B")] private ParticleSystem g_BodyEffect; // Token: 0x0400147C RID: 5244 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400147C")] private ParticleSystem g_DeathEffect; // Token: 0x0400147D RID: 5245 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400147D")] private int g_iBulletNum = (int)((ulong)10L); // Token: 0x0400147E RID: 5246 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400147E")] private Transform g_ShotPoint; // Token: 0x0400147F RID: 5247 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400147F")] public AttackData AD_LightningAttack; // Token: 0x04001480 RID: 5248 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001480")] public AttackData AD_FireDashAttack; // Token: 0x04001481 RID: 5249 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001481")] private bool g_bLightningAttack; // Token: 0x04001482 RID: 5250 [Token(Token = "0x4001482")] private const float g_fLightningAttackRadius = 6.75f; // Token: 0x04001483 RID: 5251 [Token(Token = "0x4001483")] private const float g_fLightningAttackFrequency = 0.18f; // Token: 0x04001484 RID: 5252 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4001484")] private float g_fLightningAttackFrequencyVal; // Token: 0x04001485 RID: 5253 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001485")] private bool g_bFireDashAttack; // Token: 0x04001486 RID: 5254 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4001486")] private Vector3 g_v3BePoint; }