using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DC RID: 220 [Token(Token = "0x20000DC")] public class GhostEExplosionBall : AttackableObject { // Token: 0x06000C25 RID: 3109 RVA: 0x0001DAE0 File Offset: 0x0001BCE0 [Token(Token = "0x6000C25")] [Address(RVA = "0x11D30F0", Offset = "0x11D18F0", VA = "0x1811D30F0")] private void Awake() { WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; ParticleSystem component = base.GetComponent(); this.g_PS = component; AttackData component2 = base.GetComponent(); this.g_AData = component2; AttackData attackData = this.g_AData; int num = 0; if (attackData == num) { Debug.LogError(base.transform.name + " 攻擊資料錯誤"); } SphereCollider sphereCollider = this.g_SC; int num2 = 0; if (sphereCollider == num2) { SphereCollider component3 = base.GetComponent(); this.g_SC = component3; } } // Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C26")] [Address(RVA = "0x11D3D50", Offset = "0x11D2550", VA = "0x1811D3D50", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C27")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0", Slot = "8")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C28")] [Address(RVA = "0x11D3850", Offset = "0x11D2050", VA = "0x1811D3850", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C29")] [Address(RVA = "0x11D3900", Offset = "0x11D2100", VA = "0x1811D3900", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C2A RID: 3114 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C2A")] [Address(RVA = "0x11D32D0", Offset = "0x11D1AD0", VA = "0x1811D32D0")] private void Explosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C2B RID: 3115 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C2B")] [Address(RVA = "0x11D39B0", Offset = "0x11D21B0", VA = "0x1811D39B0")] public void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C2C RID: 3116 RVA: 0x0001DB78 File Offset: 0x0001BD78 [Token(Token = "0x6000C2C")] [Address(RVA = "0x11D49B0", Offset = "0x11D31B0", VA = "0x1811D49B0")] public GhostEExplosionBall() { } // Token: 0x040014F1 RID: 5361 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40014F1")] private WizardGirlManage g_WGM; // Token: 0x040014F2 RID: 5362 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40014F2")] private AttackData g_AData; // Token: 0x040014F3 RID: 5363 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40014F3")] private SphereCollider g_SC; // Token: 0x040014F4 RID: 5364 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40014F4")] private ParticleSystem g_PS; // Token: 0x040014F5 RID: 5365 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40014F5")] private Vector3 g_PrePosition; // Token: 0x040014F6 RID: 5366 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40014F6")] private Vector3 g_v3LinePos; // Token: 0x040014F7 RID: 5367 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40014F7")] private Vector3 g_v3FloatPos; // Token: 0x040014F8 RID: 5368 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x40014F8")] private Vector3 g_v3Target; // Token: 0x040014F9 RID: 5369 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40014F9")] private Vector3 g_v3Direction; // Token: 0x040014FA RID: 5370 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40014FA")] private float g_fFloatX; // Token: 0x040014FB RID: 5371 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40014FB")] private float g_fFloatY; // Token: 0x040014FC RID: 5372 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x40014FC")] private float g_fFloatZ; // Token: 0x040014FD RID: 5373 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40014FD")] private float g_fFloatRadiusX; // Token: 0x040014FE RID: 5374 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x40014FE")] private float g_fFloatRadiusY; // Token: 0x040014FF RID: 5375 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40014FF")] private float g_fFloatRadiusZ; // Token: 0x04001500 RID: 5376 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4001500")] private float g_fFloatRadiusXVal; // Token: 0x04001501 RID: 5377 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001501")] private float g_fFloatRadiusYVal; // Token: 0x04001502 RID: 5378 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4001502")] private float g_fFloatRadiusZVal; // Token: 0x04001503 RID: 5379 [Token(Token = "0x4001503")] private const float g_fAttackRadius = 0.9f; // Token: 0x04001504 RID: 5380 [Token(Token = "0x4001504")] private const float g_fAttackFrequency = 0.03f; // Token: 0x04001505 RID: 5381 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001505")] private float g_fAttackFrequencyVal; // Token: 0x04001506 RID: 5382 [Token(Token = "0x4001506")] private const float g_fAttackTime = 6f; // Token: 0x04001507 RID: 5383 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4001507")] private float g_fAttackTimeVal; // Token: 0x04001508 RID: 5384 [Token(Token = "0x4001508")] private const float g_fPI = 6.2831855f; // Token: 0x04001509 RID: 5385 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001509")] private EffectPool g_EffCollision; // Token: 0x0400150A RID: 5386 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400150A")] private EffectPool g_EffHit; // Token: 0x0400150B RID: 5387 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400150B")] private SoundEffect g_SELoop; // Token: 0x0400150C RID: 5388 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400150C")] private Transform Oneself; // Token: 0x0400150D RID: 5389 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400150D")] private SoundEffect g_SE; // Token: 0x0400150E RID: 5390 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400150E")] private float g_fSEVolume = 1f; }