using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200014F RID: 335 [Token(Token = "0x200014F")] public interface ICharacterController { // Token: 0x0600110F RID: 4367 [Token(Token = "0x600110F")] [Address(Slot = "0")] void Move(Vector2 movement); // Token: 0x06001110 RID: 4368 [Token(Token = "0x6001110")] [Address(Slot = "1")] void Walk(bool onHolding); // Token: 0x06001111 RID: 4369 [Token(Token = "0x6001111")] [Address(Slot = "2")] void Dash(bool onHolding); // Token: 0x06001112 RID: 4370 [Token(Token = "0x6001112")] [Address(Slot = "3")] void Jump(); // Token: 0x06001113 RID: 4371 [Token(Token = "0x6001113")] [Address(Slot = "4")] void Dodge(); // Token: 0x06001114 RID: 4372 [Token(Token = "0x6001114")] [Address(Slot = "5")] void Interact(); // Token: 0x06001115 RID: 4373 [Token(Token = "0x6001115")] [Address(Slot = "6")] void Attack(); // Token: 0x06001116 RID: 4374 [Token(Token = "0x6001116")] [Address(Slot = "7")] void Chant(); // Token: 0x06001117 RID: 4375 [Token(Token = "0x6001117")] [Address(Slot = "8")] void Aim(bool onHolding); // Token: 0x06001118 RID: 4376 [Token(Token = "0x6001118")] [Address(Slot = "9")] void Shoot(bool onHolding); // Token: 0x06001119 RID: 4377 [Token(Token = "0x6001119")] [Address(Slot = "10")] void SwitchCameraMode(); }