using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000151 RID: 337 [Token(Token = "0x2000151")] public interface IMagicController { // Token: 0x0600111F RID: 4383 [Token(Token = "0x600111F")] [Address(Slot = "0")] void AppearMagicMenu(bool onHolding); // Token: 0x06001120 RID: 4384 [Token(Token = "0x6001120")] [Address(Slot = "1")] void MoveMenuPointer(Vector2 movement); // Token: 0x06001121 RID: 4385 [Token(Token = "0x6001121")] [Address(Slot = "2")] void ApplyMagic(int index); }