using System; using Cpp2IlInjected; // Token: 0x0200030E RID: 782 [Token(Token = "0x200030E")] public interface INobetaAnimationEventReceiver { // Token: 0x06001E8D RID: 7821 [Token(Token = "0x6001E8D")] [Address(Slot = "0")] void OpenWTrail(float activeTime); // Token: 0x06001E8E RID: 7822 [Token(Token = "0x6001E8E")] [Address(Slot = "1")] void OpenAttackCollision(string rangeName); // Token: 0x06001E8F RID: 7823 [Token(Token = "0x6001E8F")] [Address(Slot = "2")] void OpenAttackCollision_SpecialSound(string rangeName); // Token: 0x06001E90 RID: 7824 [Token(Token = "0x6001E90")] [Address(Slot = "3")] void Fly(float flyValue); // Token: 0x06001E91 RID: 7825 [Token(Token = "0x6001E91")] [Address(Slot = "4")] void ChargeShot(); // Token: 0x06001E92 RID: 7826 [Token(Token = "0x6001E92")] [Address(Slot = "5")] void LightningChargeShot(); // Token: 0x06001E93 RID: 7827 [Token(Token = "0x6001E93")] [Address(Slot = "6")] void SetDodgeTime(); // Token: 0x06001E94 RID: 7828 [Token(Token = "0x6001E94")] [Address(Slot = "7")] void AniOnLight(); // Token: 0x06001E95 RID: 7829 [Token(Token = "0x6001E95")] [Address(Slot = "8")] void AniLightBall(); // Token: 0x06001E96 RID: 7830 [Token(Token = "0x6001E96")] [Address(Slot = "9")] void AniPickUp(); // Token: 0x06001E97 RID: 7831 [Token(Token = "0x6001E97")] [Address(Slot = "10")] void ShowHandItem(); // Token: 0x06001E98 RID: 7832 [Token(Token = "0x6001E98")] [Address(Slot = "11")] void DiscardItem(); // Token: 0x06001E99 RID: 7833 [Token(Token = "0x6001E99")] [Address(Slot = "12")] void LDashSmoke(); // Token: 0x06001E9A RID: 7834 [Token(Token = "0x6001E9A")] [Address(Slot = "13")] void RDashSmoke(); // Token: 0x06001E9B RID: 7835 [Token(Token = "0x6001E9B")] [Address(Slot = "14")] void SoundFootsteps(float volume = 1f); // Token: 0x06001E9C RID: 7836 [Token(Token = "0x6001E9C")] [Address(Slot = "15")] void SoundJump(); // Token: 0x06001E9D RID: 7837 [Token(Token = "0x6001E9D")] [Address(Slot = "16")] void SoundHitDown(); // Token: 0x06001E9E RID: 7838 [Token(Token = "0x6001E9E")] [Address(Slot = "17")] void BrakeSmoke(); // Token: 0x06001E9F RID: 7839 [Token(Token = "0x6001E9F")] [Address(Slot = "18")] void DashAttackSmoke(); // Token: 0x06001EA0 RID: 7840 [Token(Token = "0x6001EA0")] [Address(Slot = "19")] void L5Attack03Smoke(); // Token: 0x06001EA1 RID: 7841 [Token(Token = "0x6001EA1")] [Address(Slot = "20")] void Attack01_03Collision(); // Token: 0x06001EA2 RID: 7842 [Token(Token = "0x6001EA2")] [Address(Slot = "21")] void PlayEffL5Attack03(); // Token: 0x06001EA3 RID: 7843 [Token(Token = "0x6001EA3")] [Address(Slot = "22")] void PlayEffL5Attack04(); // Token: 0x06001EA4 RID: 7844 [Token(Token = "0x6001EA4")] [Address(Slot = "23")] void PlayEffL5DodgeForward(); // Token: 0x06001EA5 RID: 7845 [Token(Token = "0x6001EA5")] [Address(Slot = "24")] void PlayEffL5DodgeBack(); // Token: 0x06001EA6 RID: 7846 [Token(Token = "0x6001EA6")] [Address(Slot = "25")] void SlipDropItem(); // Token: 0x06001EA7 RID: 7847 [Token(Token = "0x6001EA7")] [Address(Slot = "26")] void SlipSmoke(); // Token: 0x06001EA8 RID: 7848 [Token(Token = "0x6001EA8")] [Address(Slot = "27")] void AniGamePadVibration(float duration); // Token: 0x06001EA9 RID: 7849 [Token(Token = "0x6001EA9")] [Address(Slot = "28")] void PlayVoiceAttack01(); // Token: 0x06001EAA RID: 7850 [Token(Token = "0x6001EAA")] [Address(Slot = "29")] void PlayVoiceAttack02(); // Token: 0x06001EAB RID: 7851 [Token(Token = "0x6001EAB")] [Address(Slot = "30")] void PlayVoiceAttack03(); // Token: 0x06001EAC RID: 7852 [Token(Token = "0x6001EAC")] [Address(Slot = "31")] void PlayVoiceAttack04(); // Token: 0x06001EAD RID: 7853 [Token(Token = "0x6001EAD")] [Address(Slot = "32")] void PlayVoiceDashAttack01(); // Token: 0x06001EAE RID: 7854 [Token(Token = "0x6001EAE")] [Address(Slot = "33")] void PlayVoiceDashAttack02(); // Token: 0x06001EAF RID: 7855 [Token(Token = "0x6001EAF")] [Address(Slot = "34")] void PlayVoiceSkyAttack01(); // Token: 0x06001EB0 RID: 7856 [Token(Token = "0x6001EB0")] [Address(Slot = "35")] void PlayVoiceSkyAttack02(); // Token: 0x06001EB1 RID: 7857 [Token(Token = "0x6001EB1")] [Address(Slot = "36")] void PlayVoiceItemUse(); // Token: 0x06001EB2 RID: 7858 [Token(Token = "0x6001EB2")] [Address(Slot = "37")] void PlayDead(int index); // Token: 0x06001EB3 RID: 7859 [Token(Token = "0x6001EB3")] [Address(Slot = "38")] void PlayItemGet(); // Token: 0x06001EB4 RID: 7860 [Token(Token = "0x6001EB4")] [Address(Slot = "39")] void PlayJump(); // Token: 0x06001EB5 RID: 7861 [Token(Token = "0x6001EB5")] [Address(Slot = "40")] void PlayItemDiscard(); // Token: 0x06001EB6 RID: 7862 [Token(Token = "0x6001EB6")] [Address(Slot = "41")] void PlayHitDown(); // Token: 0x06001EB7 RID: 7863 [Token(Token = "0x6001EB7")] [Address(Slot = "42")] void PlayVoiceDamaged(); // Token: 0x06001EB8 RID: 7864 [Token(Token = "0x6001EB8")] [Address(Slot = "43")] void PlayVoiceDamagedFly(); }