using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000152 RID: 338 [Token(Token = "0x2000152")] public interface IPointerController { // Token: 0x06001122 RID: 4386 [Token(Token = "0x6001122")] [Address(Slot = "0")] void OnPointerMove(Vector2 movement); }