using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000327 RID: 807 [Token(Token = "0x2000327")] public class InfoBubble : MonoBehaviour { // Token: 0x0600205B RID: 8283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205B")] [Address(RVA = "0x10AED10", Offset = "0x10AD510", VA = "0x1810AED10")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205C RID: 8284 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600205C")] [Address(RVA = "0x10AEDC0", Offset = "0x10AD5C0", VA = "0x1810AEDC0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600205D RID: 8285 RVA: 0x0004DC30 File Offset: 0x0004BE30 [Token(Token = "0x600205D")] [Address(RVA = "0x10AEF40", Offset = "0x10AD740", VA = "0x1810AEF40")] public InfoBubble() { float z = Vector3.one.z; this.WobbleAxis.z = z; this.WobbleFrequency = 1f; this.WobbleAmplitude = 0.25f; base..ctor(); } // Token: 0x040029BF RID: 10687 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029BF")] public Vector3 WobbleAxis; // Token: 0x040029C0 RID: 10688 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40029C0")] public float WobbleFrequency; // Token: 0x040029C1 RID: 10689 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029C1")] public float WobbleAmplitude; // Token: 0x040029C2 RID: 10690 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029C2")] public Transform TrackTarget; // Token: 0x040029C3 RID: 10691 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40029C3")] private Vector3 startOffsetTarget; }