using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000228 RID: 552 [Token(Token = "0x2000228")] public class LOD_Grass : MonoBehaviour { // Token: 0x06001536 RID: 5430 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001536")] [Address(RVA = "0x10BE990", Offset = "0x10BD190", VA = "0x1810BE990")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001537 RID: 5431 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001537")] [Address(RVA = "0x10BED00", Offset = "0x10BD500", VA = "0x1810BED00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001538 RID: 5432 RVA: 0x00030170 File Offset: 0x0002E370 [Token(Token = "0x6001538")] [Address(RVA = "0x10BEF40", Offset = "0x10BD740", VA = "0x1810BEF40")] public LOD_Grass() { } // Token: 0x040020AC RID: 8364 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020AC")] private Transform g_MainCamera; // Token: 0x040020AD RID: 8365 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40020AD")] public SkinnedMeshRenderer g_SMR; // Token: 0x040020AE RID: 8366 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40020AE")] public MeshRenderer g_MR; // Token: 0x040020AF RID: 8367 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40020AF")] public float CulledDistance = 30f; // Token: 0x040020B0 RID: 8368 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40020B0")] public float DefSize = 1f; // Token: 0x040020B1 RID: 8369 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40020B1")] private float g_fHalfDis; // Token: 0x040020B2 RID: 8370 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40020B2")] private float g_fSize; // Token: 0x040020B3 RID: 8371 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40020B3")] private float g_OriginalX; // Token: 0x040020B4 RID: 8372 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40020B4")] private float g_OriginalY; // Token: 0x040020B5 RID: 8373 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40020B5")] private float g_OriginalZ; }