using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A6 RID: 422 [Token(Token = "0x20001A6")] public class Level04ChangeFog : SceneEvent { // Token: 0x060012D8 RID: 4824 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012D8")] [Address(RVA = "0x10BFB00", Offset = "0x10BE300", VA = "0x1810BFB00", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012D9 RID: 4825 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012D9")] [Address(RVA = "0x10BFBD0", Offset = "0x10BE3D0", VA = "0x1810BFBD0", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012DA RID: 4826 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012DA")] [Address(RVA = "0x10BF9F0", Offset = "0x10BE1F0", VA = "0x1810BF9F0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012DB RID: 4827 RVA: 0x0002B67C File Offset: 0x0002987C [Token(Token = "0x60012DB")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public Level04ChangeFog() { } // Token: 0x04001D48 RID: 7496 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D48")] public Color OriginalFogColor; // Token: 0x04001D49 RID: 7497 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D49")] public float OriginalFogStart; // Token: 0x04001D4A RID: 7498 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001D4A")] public float OriginalFogEnd; // Token: 0x04001D4B RID: 7499 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D4B")] public Color ChangeFogColor; // Token: 0x04001D4C RID: 7500 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D4C")] public float ChangeFogStart; // Token: 0x04001D4D RID: 7501 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4001D4D")] public float ChangeFogEnd; }