using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AB RID: 427 [Token(Token = "0x20001AB")] public class Level04Room08_PS_RockFall : MonoBehaviour { // Token: 0x060012FE RID: 4862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60012FE")] [Address(RVA = "0x415840", Offset = "0x414040", VA = "0x180415840")] private void OnParticleCollision(GameObject other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060012FF RID: 4863 RVA: 0x0002C070 File Offset: 0x0002A270 [Token(Token = "0x60012FF")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public Level04Room08_PS_RockFall() { } // Token: 0x04001DA0 RID: 7584 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001DA0")] public Level04Room08 L04Room08; }