using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E0 RID: 224 [Token(Token = "0x20000E0")] public class Lightning : MonoBehaviour { // Token: 0x06000C3C RID: 3132 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C3C")] [Address(RVA = "0x41CCD0", Offset = "0x41B4D0", VA = "0x18041CCD0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C3D RID: 3133 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C3D")] [Address(RVA = "0x41D1B0", Offset = "0x41B9B0", VA = "0x18041D1B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C3E RID: 3134 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C3E")] [Address(RVA = "0x41C910", Offset = "0x41B110", VA = "0x18041C910")] public void NewUse(Vector3 v3StartPos, Vector3 v3EndPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C3F RID: 3135 RVA: 0x0001DCC4 File Offset: 0x0001BEC4 [Token(Token = "0x6000C3F")] [Address(RVA = "0x41D650", Offset = "0x41BE50", VA = "0x18041D650")] public Lightning() { } // Token: 0x0400151D RID: 5405 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400151D")] private LineRenderer g_LR; // Token: 0x0400151E RID: 5406 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400151E")] private Material g_Mat; // Token: 0x0400151F RID: 5407 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400151F")] public Transform StartPos; // Token: 0x04001520 RID: 5408 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001520")] public Transform EndPos; // Token: 0x04001521 RID: 5409 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001521")] private Vector3 g_v3StartPos; // Token: 0x04001522 RID: 5410 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001522")] private Vector3 g_v3EndPos; // Token: 0x04001523 RID: 5411 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001523")] public float fTextureNum = 11f; // Token: 0x04001524 RID: 5412 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001524")] public float iYOffsetChangeTime = 0.03f; // Token: 0x04001525 RID: 5413 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001525")] public int iNodeNum; // Token: 0x04001526 RID: 5414 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4001526")] public float fRandomRange = 0.5f; // Token: 0x04001527 RID: 5415 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001527")] public float fDuration = 1f; // Token: 0x04001528 RID: 5416 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4001528")] public float fFadOut = 1f; // Token: 0x04001529 RID: 5417 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001529")] private Vector3[] g_v3OriginalPos; // Token: 0x0400152A RID: 5418 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400152A")] private float g_fYScale; // Token: 0x0400152B RID: 5419 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400152B")] private int g_iYOffset; // Token: 0x0400152C RID: 5420 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400152C")] private float g_fYOffsetTime; // Token: 0x0400152D RID: 5421 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400152D")] private float g_fAlpha = 1f; // Token: 0x0400152E RID: 5422 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400152E")] private float g_fDuration; // Token: 0x0400152F RID: 5423 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400152F")] private float g_fFadOut; }