using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E1 RID: 225 [Token(Token = "0x20000E1")] public class LightningBullet : MonoBehaviour { // Token: 0x06000C40 RID: 3136 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C40")] [Address(RVA = "0x418120", Offset = "0x416920", VA = "0x180418120")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C41 RID: 3137 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C41")] [Address(RVA = "0x4182E0", Offset = "0x416AE0", VA = "0x1804182E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C42 RID: 3138 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C42")] [Address(RVA = "0x418010", Offset = "0x416810", VA = "0x180418010")] public void NewUse(Vector3 Start, Vector3 End, bool bLoop = false, float fLife = 5f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C43 RID: 3139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C43")] [Address(RVA = "0x418E60", Offset = "0x417660", VA = "0x180418E60")] public LightningBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001530 RID: 5424 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001530")] private LineRenderer g_LR; // Token: 0x04001531 RID: 5425 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001531")] public Vector3 StartPos; // Token: 0x04001532 RID: 5426 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001532")] public Vector3 EndPos; // Token: 0x04001533 RID: 5427 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001533")] public int NodeNum; // Token: 0x04001534 RID: 5428 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001534")] public int NodeSmallNum; // Token: 0x04001535 RID: 5429 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001535")] public float RandomRange; // Token: 0x04001536 RID: 5430 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001536")] public float RandomSamllRange; // Token: 0x04001537 RID: 5431 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001537")] public Vector3 RandomScale; // Token: 0x04001538 RID: 5432 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001538")] public float Frequency; // Token: 0x04001539 RID: 5433 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001539")] public bool Loop; // Token: 0x0400153A RID: 5434 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400153A")] public float Duration; // Token: 0x0400153B RID: 5435 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400153B")] public float FadOutSpeed; // Token: 0x0400153C RID: 5436 [FieldOffset(Offset = "0x64")] [Token(Token = "0x400153C")] public Color MatColor; // Token: 0x0400153D RID: 5437 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400153D")] private float g_fStartRandomRange; // Token: 0x0400153E RID: 5438 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400153E")] private float g_fStartRandomSamllRange; // Token: 0x0400153F RID: 5439 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400153F")] private float g_fFrequency; // Token: 0x04001540 RID: 5440 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001540")] private float g_fDuration; // Token: 0x04001541 RID: 5441 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001541")] private float g_fOriginalWidth; // Token: 0x04001542 RID: 5442 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001542")] private float g_fWidth; // Token: 0x04001543 RID: 5443 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4001543")] private Color g_MatColor; // Token: 0x04001544 RID: 5444 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4001544")] private float g_fLife; // Token: 0x04001545 RID: 5445 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001545")] private Material g_Mat; }