using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E2 RID: 226 [Token(Token = "0x20000E2")] public class LightningChargeBulletCollision : MonoBehaviour { // Token: 0x1700003A RID: 58 // (get) Token: 0x06000C44 RID: 3140 RVA: 0x0001DD1C File Offset: 0x0001BF1C [Token(Token = "0x1700003A")] public GameSave GameSave { [Token(Token = "0x6000C44")] [Address(RVA = "0x41BFD0", Offset = "0x41A7D0", VA = "0x18041BFD0")] get { return Game.GameSave; } } // Token: 0x06000C45 RID: 3141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C45")] [Address(RVA = "0x418EE0", Offset = "0x4176E0", VA = "0x180418EE0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C46 RID: 3142 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C46")] [Address(RVA = "0x419500", Offset = "0x417D00", VA = "0x180419500")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C47 RID: 3143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C47")] [Address(RVA = "0x419310", Offset = "0x417B10", VA = "0x180419310")] public void ResetData(Vector3 Pos, Quaternion Rot) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C48 RID: 3144 RVA: 0x0001DD30 File Offset: 0x0001BF30 [Token(Token = "0x6000C48")] [Address(RVA = "0x41BFA0", Offset = "0x41A7A0", VA = "0x18041BFA0")] public LightningChargeBulletCollision() { } // Token: 0x04001546 RID: 5446 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001546")] private AttackData[] g_AD; // Token: 0x04001547 RID: 5447 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001547")] public float g_fDuration = 0.7f; // Token: 0x04001548 RID: 5448 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001548")] public float g_fDurationV2 = 0.8f; // Token: 0x04001549 RID: 5449 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001549")] private float g_fDurationVal; // Token: 0x0400154A RID: 5450 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400154A")] public float g_fIntervals = 0.1f; // Token: 0x0400154B RID: 5451 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400154B")] private float g_fIntervalsVal; // Token: 0x0400154C RID: 5452 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400154C")] private float g_fRadius = 4f; // Token: 0x0400154D RID: 5453 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400154D")] private bool g_bShake01; // Token: 0x0400154E RID: 5454 [FieldOffset(Offset = "0x39")] [Token(Token = "0x400154E")] private bool g_bShake02; // Token: 0x0400154F RID: 5455 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400154F")] private List g_TargetList; // Token: 0x04001550 RID: 5456 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001550")] public GameObject g_CollisionEffect; // Token: 0x04001551 RID: 5457 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001551")] private EffectPool g_CollisionPool; // Token: 0x04001552 RID: 5458 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001552")] public GameObject g_SECollisionObject; // Token: 0x04001553 RID: 5459 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001553")] private SoundEffectPool g_SECollision; // Token: 0x04001554 RID: 5460 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001554")] public GameObject g_EffLv01Object; // Token: 0x04001555 RID: 5461 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001555")] public GameObject g_EffLv03Object; // Token: 0x04001556 RID: 5462 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001556")] public GameObject g_EffLv05Object; // Token: 0x04001557 RID: 5463 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001557")] private EffectPool g_EffLv01; // Token: 0x04001558 RID: 5464 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001558")] private EffectPool g_EffLv03; // Token: 0x04001559 RID: 5465 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001559")] private EffectPool g_EffLv05; // Token: 0x0400155A RID: 5466 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400155A")] public GameObject g_SEObject; // Token: 0x0400155B RID: 5467 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400155B")] private SoundEffectPool g_SE; }